Hi,
i've been using msgpack with my unity/webgl project using the msgpack.dll from https://github.com/msgpack/msgpack-cli/releases/ (version 0.8.0). It works fine in the editor but when trying to run in the browser it complains about missing serializers.
mpu.exe -s -a -n Slayaway.MsgPackSerializers -o "slayaway\Assets\MsgPackSerializers" "slayaway\Assets\Extensions\MsgPack.dll"
but am getting an error message:
C:\Users\idoye\Desktop>dir slayaway\Assets\Extensions\MsgPack.dll
Volume in drive C is OS
Volume Serial Number is B07D-9519
Directory of C:\Users\idoye\Desktop\slayaway\Assets\Extensions
13/09/2016 10:03 398,848 MsgPack.dll
1 File(s) 398,848 bytes
0 Dir(s) 381,299,814,400 bytes free
C:\Users\idoye\Desktop>mpu.exe -s -a -n Slayaway.MsgPackSerializers -o "slayaway\Assets\MsgPackSerializers" "slayaway\Assets\Extensions\MsgPack.dll"
System.IO.FileLoadException: Could not load file or assembly 'file:///C:\Users\idoye\Desktop\slayaway\Assets\Extensions\MsgPack.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)
File name: 'file:///C:\Users\idoye\Desktop\slayaway\Assets\Extensions\MsgPack.dll' ---> System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at mpu.SerializerCodeGenerator.GenerateSerializers(String sourceAssemblyFile, String includingPattern, String excludingPattern) in C:\projects\msgpack-cli-x2p85\src\mpu\SerializerCodeGenerator.cs:line 77
at mpu.Program.GenerateSerializers(IList`1 sourceFilePathes, String[] referenceAssemblies, Boolean sourceFileIsAssembly, String includingPattern, String excludingPattern, Boolean treatWarningsAsErrors, Int32 warningLevel, SerializerCodeGenerationConfiguration configuration) in C:\projects\msgpack-cli-x2p85\src\mpu\Program.cs:line 323
at mpu.Program.Execute(IEnumerable`1 args) in C:\projects\msgpack-cli-x2p85\src\mpu\Program.cs:line 221
at mpu.Program.Main(String[] args) in C:\projects\msgpack-cli-x2p85\src\mpu\Program.cs:line 41
Hi, i've been using msgpack with my unity/webgl project using the msgpack.dll from https://github.com/msgpack/msgpack-cli/releases/ (version 0.8.0). It works fine in the editor but when trying to run in the browser it complains about missing serializers.
So I tried following the instructions on https://github.com/msgpack/msgpack-cli/wiki/Xamarin-and-Unity#generate-serializers, by downloading mpu and running the following command:
mpu.exe -s -a -n Slayaway.MsgPackSerializers -o "slayaway\Assets\MsgPackSerializers" "slayaway\Assets\Extensions\MsgPack.dll"
but am getting an error message:
any idea what I'm doing wrong?