The current globalcombined.lua disregards the config and applies rifle5v5 limitation made by Perlo_0ung in any config, this should not be the default behavior, since the format change of 6on6 to 5on5, it was made in mind that there would be no revert from 5on5 to 6on6 so in this aspect we should change the behavior to how it was intended (pre 2.0 set behavior).
The current script:
function et_ClientSpawn(cno,revived)
if revived == 0 and et.gentity_get(cno, "sess.playerType") == 2 then
et.gentity_set(cno,"ps.ammo",39,3)
et.gentity_set(cno,"ps.ammo",40,3)
end
end
Should be:
function et_ClientSpawn(cno,revived)
if gameformat == "5" then -- applies only to global5.config or b_gameformat 5
if revived == 0 and et.gentity_get(cno, "sess.playerType") == 2 then -- Engineer class
et.gentity_set(cno,"ps.ammo",39,3) -- Axis
et.gentity_set(cno,"ps.ammo",40,3) -- Allies
end
end
end
This should be the intended and default behavior, I am not aware of the rules in current leagues, but I don't think they want to limit the default grenades an Engineer with rifle spawns with. Your opinions?
5on5 is not played these days in tournaments anymore and even on mIRC it is a rarely occurrence. However, if your statement is true, this should be changed indeed.
The current globalcombined.lua disregards the config and applies rifle5v5 limitation made by Perlo_0ung in any config, this should not be the default behavior, since the format change of 6on6 to 5on5, it was made in mind that there would be no revert from 5on5 to 6on6 so in this aspect we should change the behavior to how it was intended (pre 2.0 set behavior). The current script:
Should be:
This should be the intended and default behavior, I am not aware of the rules in current leagues, but I don't think they want to limit the default grenades an Engineer with rifle spawns with. Your opinions?