msiglreith / panopaea

A fluid solving framework for Computer Graphics/VFX
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Density map based SPH boundaries #3

Open msiglreith opened 7 years ago

msiglreith commented 7 years ago

We currently don't support boundary handle for our SPH based particle methods. The common approach are particle based boundary but they require sampling of triangle meshes and have a few flaws. Recently a new approach has been proposed based on density map grids, which seems to be more robust compared to the particle boundaries

Reference: https://animation.rwth-aachen.de/media/papers/kb17.pdf