msoftware / box2d-editor

Automatically exported from code.google.com/p/box2d-editor
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Create shape doesn't work on OS X #1

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Set output file
2. Add assset
3. Select asset
4. ctrl + click in editor to add point

What is the expected output? What do you see instead?
Shape point should be added

What version of the product are you using? On what operating system?
1.1 on OS X Lion

Please provide any additional information below.

Original issue reported on code.google.com by kensuke...@gmail.com on 8 Sep 2011 at 4:23

GoogleCodeExporter commented 9 years ago
Can you still zoom and pan the render area after you tried a "ctrl+click"? Can 
you still change assets? If not, then the render area crashed, if yes, then 
there is a strange bug on OS X.

Original comment by aurelien.ribon on 9 Sep 2011 at 7:35

GoogleCodeExporter commented 9 years ago
Yes, I can still pan and zoom.

Original comment by kensuke...@gmail.com on 14 Sep 2011 at 8:50

GoogleCodeExporter commented 9 years ago
The issue is that Gdx for some reason isn't able to recognize Keys.CONTROL_LEFT 
or Keys.CONTROL_RIGHT on a Mac keyboard. For now I added "|| 
Gdx.input.isKeyPressed(Keys.Z)" so I can add control points.

Original comment by kensuke...@gmail.com on 15 Sep 2011 at 7:35

GoogleCodeExporter commented 9 years ago
Thanks for sharing, I'll change that in the editor's code, and I'll also submit 
a bug report to libGDX.

Original comment by aurelien.ribon on 16 Sep 2011 at 8:23

GoogleCodeExporter commented 9 years ago
This issue was closed by revision 871e92159ca6.

Original comment by aurelien.ribon on 28 Sep 2011 at 8:34