msolids / musen

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Issue with 'verlet coefficient' #9

Closed 1220344230 closed 1 month ago

1220344230 commented 1 year ago

Hi I've recently been using musen for DEM simulations and I've noticed that my models run out differently at different 'verlet coefficients'(without auto adjust verlet distance). Is there any problem with this please?

vasylskorych commented 1 year ago

Hi, How different are those results? Do the results of two consequent simulations with the same Verlet coefficient are the same? What are the values of Verlet coeffcients used? In general, due to parallelization mechanisms, MUSEN does not produce exactly the same results - we expect some variations even without changing of any settings of the scene.

1220344230 commented 1 year ago

The same coefficients give almost the same results. However, the difference between the results of different coefficients in the simulation in 1s varies from 10% to 20%, and I use coefficients 1, 2 and 3.

1220344230 commented 1 year ago

differ

vasylskorych commented 1 year ago

Hi, to be honest, I don't see a strightforward way how Verlet Coefficient alone can influence the simulation behaviour. It is basically a multiplier that is used to calculate the distance around each particle, for which possible collision partners are stored for several next simulation steps. What models do you use? CPU or GPU? What are the differences between the largest and smallest particles in the simulation? Did you enable Contact Radius in Scene Editor?