mspraggs / potentia

Southampton Game Jam 2015
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AI-relevant Blocks #105

Open DivFord opened 8 years ago

DivFord commented 8 years ago

This one may take me a while to explain. My apologies…

So, I was thinking about the ruins desert, and about how it would be nice if it had some ruins. Those seem like they'd fit in well :P I don't think they should replace stone blocks - it still has to look like a desert - but functionally they'd be identical.

Then I started thinking about Nuclear Throne, as I often do. I love that game. They have an alternate ground tile in each of their zones, but they sometimes make them do really subtle things. For example, in the scrapyard, more salamanders spawn on grass than on rock.

This got me thinking that it would be pretty cool to have enemies who guarded the ruins, and so wouldn't move off ruins blocks. I think that could make for some interesting level designs, and would help make enemies more puzzle-oriented.

Once I was on that line of thinking, I thought that maybe the Dune desert could have sand blocks that worms burrowed up through. A bit like the sand-traps level in Half Life 2, assuming you've played that.

Anyway, there you have my meandering train of though. Do you guys think it would be viable/interesting to have AI that interacted with certain block types?

Fyll commented 8 years ago

Viability: Sure! The AI's pretty sparse at the moment, so I'm of the opinion that it could probably do anything if anyone ever wrote anything in there.

Interetingness: I'd imagine so. The wurms bursting up through the floor might be tricky without ruining the floor (actually, #104 might be relevant for that, as long as they don't try ducking back down afterwards...).

DivFord commented 8 years ago

We could maybe just have worms be hidden until the player got near, then have the un-hiding animation look like they were burrowing out the ground.