mspraggs / potentia

Southampton Game Jam 2015
0 stars 0 forks source link

Flame thrower #49

Open mspraggs opened 9 years ago

mspraggs commented 9 years ago

Fire is good, everyone loves fire.

DivFord commented 9 years ago

Flamethrower graphics in the repo (at last).

Fyll commented 9 years ago

Activity?! Assignments?!?

Ahem. What, specifically, do you need me to do? Adding them to the list should be as easy for you as it would be for me (it's been ages since I fiddled with that at all). If you're wanting better fire graphics, then you may be waiting a while. Ironing out the kinks in the collisions is proving nightmarish (and by kinks, I mean segfaults), and I'm busy pretty much all day Monday through Friday.

Sorry if I'm seeming crabby. My sleep schedule is really out of whack at the moment. Fire should already exist, but you may need to burn things for a while before they actually light up (I can't really remember). If not, it's probably just commented out.

I did have a plan for later down the line (as in, after collisions are off of my todo list) to rework how bullets work to allow for beams (and possibly do the mole mitt a bit more elegantly), as I think that was one of the requests brought up in the meeting.

DivFord commented 9 years ago

You could always do what I did, and ignore it for three months… In all seriousness, I thought you had flamethrowers up and ready to go, with just the art missing. If that's not the case, I'll assign this back to me.

Fyll commented 9 years ago

If we pretend that the fire code works, it should just be a case of writing it into GunList (I think). I'm a bit wary of pulling anything at the moment though, seeing as I'm pretty sure I've edited every single file in the game at this point, and don't want to deal with a load of issues with that (especially not having to deal with pushing it again when I finish).

Fyll commented 8 years ago

I've put the flamethrower in, but it still lacks bullets (that'll wait until that all gets redone). and sound effects (where did we actually get the ones we're using?).

DivFord commented 8 years ago

Mike made some, I made others. I'm thinking of re-working sound anyway. A few of the weapons are a bit painful - especially the magnet hand.