Open DivFord opened 9 years ago
That looks nice. I'll get to coding. Are they all going to be on separate images, or all on one sheet?
I must have missed this comment. I can easily set them up as either, so it depends which you prefer.
Given that weapon sprites are individual images, and we don't know how many weapons we're likely to add, it may make sense to keep them separate.
@Fyll: The icons are done now. Have you decided whether you prefer them grouped or separate?
Huh, I thought I'd replied to this.
As you said, separate probably makes the most sense.
EDIT: Actually, a question: Are their dimensions discrete numbers of tile dimensions? (As in, are they 2 tiles by 1 tile or whatever).
I can see the sprite for these icons updating when I hit space bar, but the sprites must be missing as I only get a white rectangle at the moment. Are the sprites added to the repo?
Just pushed the weapon icons.
They're 256x64 pixels, 4x1 sprites.
Hmm. Now that they're on screen they seem a bit... odd. What do you think?
I see what you mean… I think it could be one (or both) of two things. 1) Stone looks weird appearing and disappearing. I could change it to parchment, see if that helps. 2) It's a bit flat. I'll try adding more texture to the background.
Just 'cos I want to point out that I finally bothered to do something other than collision engines, these can now be animated, so if you want to do parchment unfurling or the like, it should be possible.
It's an interesting idea, but I think we flick through the weapons too fast to have an animation. I might give it a shot once I've finished the other stuff though.
I believe proper icons for the weapon display in the top corner were requested, so this is what I'm thinking of. They take a while, so I thought I'd get opinions now before I do the rest.
Also, if someone (probably Iain) could set things up so that weapon icons use separate textures from weapons, that would be good.