mspraggs / potentia

Southampton Game Jam 2015
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The Future... #74

Closed Fyll closed 8 years ago

Fyll commented 9 years ago

So, now that my exams are out of the way and my future is somewhat set, I've started thinking about programming again. Consequently, I have a few questions:

  1. Have either of you done any work on this over the last couple of months?

I dabbled with the fire at the start of the Easter holidays, and fire is now visible (quality and efficiency are questionable), but haven't touched anything else.

  1. What are the plans for Potentia?

I'm leaving Southampton (for good) in a couple of weeks, but will still be willing to work on this over Summer if you are (and possibly even if you aren't). If we plan to continue it, do we want a last meeting to try to somewhat finalise things? Are you two even still around?

DivFord commented 9 years ago
Fyll commented 9 years ago

Having looked at my fire again after a month or two away from it, it really looks rubbish. Consequently, I've started again (the old one is still around, just in case). :P

Also, I now have a date for when I'm leaving: Saturday 20th June. So I've only got about a week left in Southampton if we're going to be meeting up (sorry about that).

mspraggs commented 9 years ago

Hi. I would love to stay involved and see this through to a finished state. I think meeting up one more time would be good before the summer is a good idea.

I have a conference in July and won't be back in the UK until the 23rd, so realistically the amount I'll be able to contribute until then will be very little and will be more along the lines of suggestions/comments. After that point I should be able to do a lot more.

Fyll commented 9 years ago

That's fair enough. I'm probably going to be away from my computer between mid-June and mid-July, so won't be able to do too much after this first week.

EDIT: So.... When are people available?

Fyll commented 9 years ago

Okay. I've pushed everything that I'd done, which primarily consists of Fire graphics and a slight fixing of the collision detection (everything now works fine, except that you can't be crushed). Feel free to pull it and laugh at my spaghetti blob.

Fyll commented 9 years ago

I hate to pester people, but what times are people available for meeting up (I've got less than a week left...)?

Also, I wanted to share some code that I just wrote, because it made me (me) cringe: { { { { { { Vector(0.0f, 0.0f), 1 }, { Vector(0.0f, 0.5f), 1 } } }, { Vector(0.125f, 0.0f), 3 } } } } or, how I tried to write it originally (without using Uniform Initialisation) for debugging purposes: SpritesheetMap< std::vector<SpritesheetData> >(std::vector< std::pair< std::vector< std::vector<SpritesheetData> >, SpritesheetData > >(std::pair< std::vector< std::vector<SpritesheetData> >, SpritesheetData >(std::vector< std::vector<SpritesheetData> >(std::vector<SpritesheetData>(SpritesheetData(Vector(0.0f, 0.0f), 1), SpritesheetData(Vector(0.0f, 0.5f), 1))), SpritesheetData(Vector(0.125f, 0.0f), 3))))

Hooray for C++11! :P

mspraggs commented 9 years ago

Yikes! I haven't used uniform initialisation much, but this definitely looks like a case where it makes the code more readable!

I am generally quite flexible during the week. I am unavailable Monday lunch time and Thursday afternoon, but otherwise I'm quite flexible.

DivFord commented 9 years ago

I'm going away on Thursday, helping with an open day on Wednesday morning. Other than that I'm free.

(What are the three outer sets of brackets for?)

Fyll commented 9 years ago

Tuesday sounds good then (I'm available all week). Should we (can we still?) book a room?

The first set of brackets are for the struct's initialiser, the second as it takes a vector as an argument, and the third as the vector is a vector of pairs. Look forward to trying to work with the animations later when I'm unavailable over the next month! >:D

EDIT: Speaking of which, a simple animation example has now been pushed (try turning around with the mouse while standing still).

DivFord commented 9 years ago

So… are we doing Tuesday? I don't think we need to book a room, unless you guys particularly want to. Most of my housemates are away, so we could easily meet at mine (32 Highcrown Street).

mspraggs commented 9 years ago

Okay, sounds good. I have just remembered I have a meeting at two, but it probably won't take long (30 - 45 mins) and can meet you guys afterwards.

EDIT: Wow that's ridiculously close to campus! EDIT2: And a great location if you like The Crown :-P

Fyll commented 9 years ago

Sure. My living room is not quite as free (one housemate left), so that sounds good. Should we meet before 2 or after?

mspraggs commented 9 years ago

Personally after 2 would be better due to work etc.

Matt

Sent from my mobile On 16 Jun 2015 10:13, "Fyll" notifications@github.com wrote:

Sure. My living room is not quite as free (one housemate left), so that sounds good. Should we meet before 2 or after?

— Reply to this email directly or view it on GitHub https://github.com/mspraggs/potentia/issues/74#issuecomment-112354947.

Fyll commented 9 years ago

Okay. 3 then? (That gives you some time after your meeting, but doesn't have a chance to run on until dinner.)

mspraggs commented 9 years ago

Great! See you guys at 3.

Matt

Sent from my mobile On 16 Jun 2015 10:16, "Fyll" notifications@github.com wrote:

Okay. 3 then? (That gives you some time after your meeting, but doesn't have a chance to run on until dinner.)

— Reply to this email directly or view it on GitHub https://github.com/mspraggs/potentia/issues/74#issuecomment-112357438.

Fyll commented 9 years ago

Actually, we should probably wait for David to agree (seeing as it's his living room)...

mspraggs commented 9 years ago

Yes fair point.

Matt

Sent from my mobile On 16 Jun 2015 10:18, "Fyll" notifications@github.com wrote:

Actually, we should probably wait for David to agree (seeing as it's his living room)...

— Reply to this email directly or view it on GitHub https://github.com/mspraggs/potentia/issues/74#issuecomment-112359494.

DivFord commented 9 years ago

No objections here. 3 sounds good.

mspraggs commented 9 years ago

Here's the contents of the note as we were going along this afternoon. Gets a bit vague towards, sorry about that. I'll split this up into separate issues this evening. If you guys have anything further to add to this, go right ahead.

Things that need addressing:

Fyll commented 9 years ago

I've sorted out (and pushed) the invisible blocks underneath the stage (yay, I got to do the easy one!). That can be ticked off of the list.

mspraggs commented 9 years ago

Great! I've just realised there aren't any bugs on that list. Surely there must be some bugs?

Fyll commented 9 years ago

There's a bug in the collision code, but I'm technically still working on it. Other than that, I don't think there are any... (Jinxed it.)

DivFord commented 9 years ago

With regards to the invisible blocks, you seem to fall through them really slowly. Is the friction too high?

Fyll commented 9 years ago

Yeah, I just copied the edge blocks (which had a high friction for some reason). Fixed now.

DivFord commented 8 years ago

This has been split into separate issues. Closing.