mspraggs / potentia

Southampton Game Jam 2015
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Wall Kicks #97

Closed Fyll closed 9 years ago

Fyll commented 9 years ago

Seeing as you've just closed a load of issues, David, I guess I'll start filling it back out again! :P

Anyway, while mentally listing the things I've yet to fix with regards to the collision engine, I realised that one of them, namely friction when sliding down walls, could actually be something we want. It'd be a short step to go from there to wall kicks, but it'd also be quite easy to just fudge it out at the moment.

Do we want wall sliding, and if so, do we want wall kicks? The sliding would preferably want new sprites though....

DivFord commented 9 years ago

That'd probably just be a one-frame animation, so fairly easy from my side.

Actually, this ties into an idea I had about power-ups. I wondered if we could give the player a double-jump ability, but have it disabled by default. A particular power-up (rocket boots!) would then unlock the ability until the end of the room. We could maybe do the same thing with a wall jump ability.

Fyll commented 9 years ago

Would wall sliding still be on all of the time (that'd be ideal)?

Either way, I guess I won't worry about patching out the sliding for now.

DivFord commented 9 years ago

I should think so. I mean, from a gameplay perspective, it doesn't allow you to access anything extra, it just lets you be more careful entering a new area. Playing carefully is probably something to encourage in a puzzle game.

Fyll commented 9 years ago

Lovely. I was inclined to leave it in, but just wanted a second opinion.

Unless Matt has any particular protests, I'll close this down now.