KittyKevinz and I were doing testing with spigot, and found that the setting in the spigot.yml file called "max-tnt-per-tick" was causing issues. The default was set to 100, which when running a world eater, caused the processing of tnt to be canceled resulting in a buildup of tnt entities that would not detonate but rather hang in midair, allowing a far greater number of tnt to build up. Increasing this setting to a very high number solved the problem easily
KittyKevinz and I were doing testing with spigot, and found that the setting in the spigot.yml file called "max-tnt-per-tick" was causing issues. The default was set to 100, which when running a world eater, caused the processing of tnt to be canceled resulting in a buildup of tnt entities that would not detonate but rather hang in midair, allowing a far greater number of tnt to build up. Increasing this setting to a very high number solved the problem easily