Open Tanuki33 opened 5 years ago
This is due to alimitation of GameMaker Studio's extension system, where returned strings must be of type char*, which are (at least in Windows) limited to 8 bits per character, which causes problems with ID3v2 tags that use UTF-8 or UTF-16 strings. I have been thinking of a workaround for this, so I hope I'll get this fixed soon.
i hope so too 👍
Edit: can you extract the album art too? it will be amazing
when i try to read tag the japanese/chinese character become ??? (question mark) i am use FMODGMS_Snd_Get_TagStringFromIndex
game maker use utf8 , i think the extension use utf16 right?
before if I was wrong please forgive me :D *and sorry bad english I just used FMOD for about 1 week, this extension is very useful!