Closed mstop4 closed 6 years ago
Isn't this probably a problem with GMS2 and not FMODGMS? Have you tried submitting a GM bug report to see what they think?
As of v2.0.5.77, there is only one case where the extension fails to load on Windows machines: testing via the VM. Ubuntu is still to be tested.
I seem to still get this issue when trying to run it. When i go to run it to test the game or even in debug mode I get the Error fmodgms was not loaded properly. But if i build the game it does work. Not sure if there is a work around for this or if iam just not using the program correctly?
I'm getting the same errors as well. I'm still figuring out why it doesn't work on Run/Debug with the VM. It does work if you Run it with the YYC.
Ah ok well at least i know its not just on my end. Thanks for letting me know.
The GMS 2.1 runtime release notes say: "Improved DLL dependency checking/loading for runs (was fine when doing create executable)"
I haven't tested but maybe that means that this is now fixed?
@Grix Hey, thanks for the heads-up. I just tested the problem case (VM from within the IDE) and it seems to be working fine now. I'm glad the problem has been finally resolved. and a bit relieved that the problem wasn't on my end, as I had no idea why it wasn't working.
@Grix One more thing, can you point to me where in the release notes you found that line? Thanks.
@mstop4 It's in the runtime release notes here, the last item under "Windows": http://gms.yoyogames.com/release-notes-runtime.html
Note that these runtime release notes is separate from the IDE GMS2 release notes here: http://gms.yoyogames.com/ReleaseNotes.html I don't know why.
FMODGMS does not work during testing (e.g. if the game is run within the GMS2 IDE using the "Run" or "Debug" commands.
However, it does run properly after the game is build as a standalone executable and launched outside of GMS2.