Open 2jackiclark opened 3 years ago
What headset/browser were you using? Also, what kind of controller issues were you having (button input, tracking, etc)?
I was using a Rift. Cant remember exact wording but the right controller was stuck on Point to Interact? So just a few blue dots coming out of the front and not responding. Hope that helps
Jacki Clark
On Thu, 18 Feb 2021, 23:24 Daniel Adams, notifications@github.com wrote:
What headset/browser were you using? Also, what kind of controller issues were you having (button input, tracking, etc)?
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Ahh okay, it sounds like this is the same issue affecting #18 and #19 then. Depending on how the palette is oriented the raycast doesn't reach it correctly, which I'm currently looking into the cause of. Did you try holding it up and angling it down towards you? I find that seems to be a fairly consistent position where it works.
I tried pointing it in various directions with no success. The colours in the Tiltbrush opening page were very pale too if that is of any significance B/w
Jacki Clark
On Fri, 19 Feb 2021, 08:01 Daniel Adams, notifications@github.com wrote:
Ahh okay, it sounds like this is the same issue affecting #18 https://github.com/msub2/silk-brush/issues/18 and #19 https://github.com/msub2/silk-brush/issues/19 then. Depending on how the palette is oriented the raycast doesn't reach it correctly, which I'm currently looking into the cause of. Did you try holding it up and angling it down towards you? I find that seems to be a fairly consistent position where it works.
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Interesting, I haven't heard of anyone not being able to get it working at all. I'll see if I can follow up with someone else that has a Rift. The color issue is also new to me; if you could somehow get a picture/record a short video, that'd be helpful.
I will go back on it later today
On Fri, Feb 19, 2021 at 8:14 AM Daniel Adams notifications@github.com wrote:
Interesting, I haven't heard of anyone not being able to get it working at all. I'll see if I can follow up with someone else that has a Rift. The color issue is also new to me; if you could somehow get a picture/record a short video, that'd be helpful.
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I had three more goes. Twice it opened up with a pale Tiltbrush page,two times the right hand controller stuck on Point to Interact, the left stuck on New file? option. One attempt I actually got past that but right controller was pointing towards me on its 'back' as if it was doing backstroke swimming towards me if that makes sense?
On Fri, Feb 19, 2021 at 8:01 AM Daniel Adams notifications@github.com wrote:
Ahh okay, it sounds like this is the same issue affecting #18 https://github.com/msub2/silk-brush/issues/18 and #19 https://github.com/msub2/silk-brush/issues/19 then. Depending on how the palette is oriented the raycast doesn't reach it correctly, which I'm currently looking into the cause of. Did you try holding it up and angling it down towards you? I find that seems to be a fairly consistent position where it works.
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My screen recorder wouldnt work with it sadly and what I was seeing in the headset was not on my laptop screen.
On Fri, Feb 19, 2021 at 8:14 AM Daniel Adams notifications@github.com wrote:
Interesting, I haven't heard of anyone not being able to get it working at all. I'll see if I can follow up with someone else that has a Rift. The color issue is also new to me; if you could somehow get a picture/record a short video, that'd be helpful.
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Does this demo works properly on your computer? https://de-panther.github.io/unity-webxr-export/Build/
Also, to show the content of the VR on your screen, you can use Oculus Mirror: https://developer.oculus.com/documentation/native/pc/dg-compositor-mirror/
Will try tomorrow
Jacki Clark
On Fri, 19 Feb 2021, 17:17 De-Panther, notifications@github.com wrote:
Does this demo works properly on your computer? https://de-panther.github.io/unity-webxr-export/Build/
Also, to show the content of the VR on your screen, you can use Oculus Mirror: https://developer.oculus.com/documentation/native/pc/dg-compositor-mirror/
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I can access the demo, I see a desert scene and a table in front of me with a shiny ball and 3 cubes. Ahead of me is the number 90. I can pick up the ball and cubes and put them on the floor behind me
On Fri, Feb 19, 2021 at 5:17 PM De-Panther notifications@github.com wrote:
Does this demo works properly on your computer? https://de-panther.github.io/unity-webxr-export/Build/
Also, to show the content of the VR on your screen, you can use Oculus Mirror: https://developer.oculus.com/documentation/native/pc/dg-compositor-mirror/
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/msub2/silk-brush/issues/22#issuecomment-782214398, or unsubscribe https://github.com/notifications/unsubscribe-auth/ANJSRWNOEMXJL5TNBUQH5YDS72MJLANCNFSM4X27LFNA .
With both right and left controllers?
yes and this time I seemed to be able to put the boxes off the front and side of the table
On Sat, Feb 20, 2021 at 10:47 AM De-Panther notifications@github.com wrote:
With both right and left controllers?
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In Oculus Quest 2 I can open Silk Brush, draw, adjust brush size and bring up the left-hand menu and cycle through the three pages but cannot activate or touch any of the buttons. So, I can't change tools, erase, save, etc.
Normally, can you just touch buttons by moving the right controller in contact with the buttons or does it require you to click the right trigger or other button to "click." I tried all of the above, of course, but mostly I was scribbling over the left hand menu. I also figured out how to use the grip buttons to change the view.
@jones1618 You should just have to pull the trigger while the pointer is active over a menu item and it should activate the button, whatever it may be. I'm currently working on fixing the issue of the pointer not always being active when it should be but you should still be able to hit them regardless.
@jones1618 You should just have to pull the trigger while the pointer is active over a menu item and it should activate the button, whatever it may be. I'm currently working on fixing the issue of the pointer not always being active when it should be but you should still be able to hit them regardless.
I assume you mean right-trigger? So, point at menu item (touching it in 3-space) and then right-trigger should click it. Right?
If you can see the pointer circle active on the menu item with the guidelines from the controller, then yes it should. If you're able to get a video clip of it acting otherwise, that would be helpful for my debugging.
Yes
Jacki Clark
On Wed, 3 Mar 2021, 21:20 Stephen Jones, notifications@github.com wrote:
@jones1618 https://github.com/jones1618 You should just have to pull the trigger while the pointer is active over a menu item and it should activate the button, whatever it may be. I'm currently working on fixing the issue of the pointer not always being active when it should be but you should still be able to hit them regardless.
I assume you mean right-trigger? So, point at menu item (touching it in 3-space) and then right-trigger should click it. Right?
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If you can see the pointer circle active on the menu item with the guidelines from the controller, then yes it should. If you're able to get a video clip of it acting otherwise, that would be helpful for my debugging.
OK, I got it to work by tilting my left hand so that the halo was nearly pointed at my face. In other words, the menus don't actiivate unless I'm looking down from the top of them, practically edge-on. It is an awkward angle and would probably be fatiguing for long sessions. However, most everything works and is quite feature rich and fun. Good job on making all this work.
Some of the advanced menu actions crash the app (like polyhedra) but I'll report issues separately.
I went into Silk Brush..seems quite pale? Couldn't get past first bit as right controller wasn't working ( but working fine in other applications including Tiltbrush)