Right now I'm getting an error about the WebGL context not being marked as XR compatible when creating an XRWebGLLayer. Behavior seems dependent on platform, Quest Browser will run the example with a warning but regular Chrome will fail unless you're using the WebXR API emulator. I checked the relevant code but didn't see anything obvious, will probably need to raise this issue upstream.
Right now I'm getting an error about the WebGL context not being marked as XR compatible when creating an XRWebGLLayer. Behavior seems dependent on platform, Quest Browser will run the example with a warning but regular Chrome will fail unless you're using the WebXR API emulator. I checked the relevant code but didn't see anything obvious, will probably need to raise this issue upstream.