Open pl608 opened 1 year ago
update! found the legs... they are offset by a lot both x and z(y is alright though) still dont know why though
As far as I know fleet controllers should jump all jumpdrives regardless of whether they loose connection while jumping, as long as they are all connected to begin with.
Are any of the jumpdrive sections overlapping each other? That would cause some to not jump because of the already-jumped sections obstructing the destination.
They are were not overlapping. I was able to jump the sections I found back together no problem. The issue is now that the jumpdrives got the wrong coords, through they were spaced properly compared to themselves(same z/y for both and with a 30 block gap in between for where the other jumpdrive should be).
The issue is now that the jumpdrives got the wrong coords
You should be able to mass-correct them with the "save" button in the fleet controller
ok
I lost 2 jumpdrives, 30 backbone/hv cable because of how fleet controllers jump. It jumps 7 of the drives but then the 2 on the back left and right ARE NO LONGER CONNECTED and don't jump! (would enclose image but local network is acting kind of annoying)