Closed Alatarius closed 8 months ago
do you have the full modpack enabled, or parts? in theory the function can fail, but it really shouldnt. the reason it randomly shutsdown is because im guessing mapgen is triggered somewhere
edit: are you using regular lua, or luajit?
we could add an assert to make sure that did is initialized, but that wont fix the underlying issue
"do you have the full modpack enabled, or parts?" I have whatever was on cdb
"are you using regular lua, or luajit?" I don't understand this question. I just play the regular minetest game if that helps.
The default windows builds use LuaJIT 2.1-beta3 (from 2017)
Then I am using LuaJit since I'm running it on Windows 11
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On Sep 26, 2023, 3:59 AM, at 3:59 AM, Niklp @.***> wrote:
The default windows builds use LuaJIT 2.1-beta3 (from 2017)
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@Alatarius since i cant reproduce this issue, could you install the worldedit mod, and run the following command
//lua minetest.chat_send_all(dump(minetest.registered_decorations["youngtrees:youngtree"]))
and report back here what it outputs?
additionally, what other mods do you have enabled in this world?
@Alatarius since i cant reproduce this issue, could you install the worldedit mod, and run the following command
//lua minetest.chat_send_all(dump(minetest.registered_decorations["youngtrees:youngtree"]))
and report back here what it outputs?
It tells me that that is an invalid command, I have all permissions enabled (used /grantme all)
additionally, what other mods do you have enabled in this world?
Here is my list: 3d_apple, 3d_armor, ambience, amethyst_new, animalworld, anvil, area_containers, artdeco, auroras, awards, bakedclay, banner, basic_materials, beds, biofuel, biomeinfo, biome_lib, bonemeal, bows, bricks_plus, bucket, bucket_wooden, builtin_item, carpets, castle_farming, castle_gates, castle_lighting, castle_masonry, castle_shields, castle_storage, castle_tapestries, castle_weapons, connected_chests, controls, cottages, cracked_castle, craftguide, darkage, decorations_sea, deepslate, diggicontrol, digilines, digistuff, digtron, display_modpack, doc, doc_basics, doc_encyclopedia, doc_identifier, doc_items, doors, drinks, ebiomes, ethereal, etherium_stuff, everness, factory_bridges, farming, flowerpot, geodes_lib, glass_stained, handle_schematics, hangglider, hopper, illumination, itemframes, item_drop, leads, leather_armor, livingcaves, livingcavesmobs, livingdesert, livingfloatlands, livingjungle, livingnether, loot, lwcomponents, lwscratch, marinara, marinaramobs, mesecons, mesecons_carts, mesecons_x, micupack, minecart, mobkit, mobs, mobs_monster, mobs_skeletons, mobs_sky, mobs_water, mob_horse, modlib, modname_tooltip, modutil, moreblocks, moredecorations, morelights, moreores, moretorches, moretrees, music_modpack, nativevillages, naturalbiomes, nether, new_campfire, obsidianstuff, paintings_gallery, paintings_lib, pipeworks, pipunhole, plantlife_modpack, plaster, powerbanks, redef, regrowing_fruits, rnd, ropes, scaffolding, servercleaner, shallow_ores, signs_lib, simple_furniture, skinsdb, slats, stackslabs, stainedglass, stripped_tree, sugar, swamp, technic_plus, technic_recipes, techpack, tga_encoder, torch_bomb, tpad, ts_furniture, tt, tubelib2, unifieddyes, unified_inventory, variety, visible_sneak, void_chest, we_undo, wilhelminessounds, wine, woodcutting, worldedit, worldedit_hud_helper, xdecor, xmaps, x_enchanting, x_farming
I had a similar problem (world shutting down when I started it), so I tested removing each mod I had in common with Alatarius. It stopped shutting down when I disabled "ebiomes"
we have a winner https://github.com/CowboyLva/ebiomes/blob/09e699d941dd1b058ace6e4819e1782fb510e8cf/rereg.lua#L1154 irresponsibly calling the clear function and not cleaning up the mess they created.
thanks @lbaudroit
Just as the title says. I will be doing something and then my world will shutdown randomly with this error: