Closed BuckarooBanzay closed 3 years ago
Should is_ground_content
be false
instead of true
for bricks and blocks?
Does not have to be changed here even if it should be but is it clear that it should have is_ground_content = true
or should there be discussion issue to decide how it should be?
Should
is_ground_content
befalse
instead oftrue
for bricks and blocks? Does not have to be changed here even if it should be but is it clear that it should haveis_ground_content = true
or should there be discussion issue to decide how it should be?
From the lua api docs:
is_ground_content = true,
-- If false, the cave generator and dungeon generator will not carve
-- through this node.
-- Specifically, this stops mod-added nodes being removed by caves and
-- dungeons when those generate in a neighbor mapchunk and extend out
-- beyond the edge of that mapchunk.
This should not really matter IMO and the field removed entirely, the bricks are artificially crafted/placed and should not end up somewhere in mapgen anyway
This should not really matter IMO and the field removed entirely, the bricks are artificially crafted/placed and should not end up somewhere in mapgen anyway
Yeah, maybe I was thinking bit too much ahead probably as I was actually thinking about mapgen buildings (for mods discussed around pandorabox ideas repo).
Should
is_ground_content
befalse
instead oftrue
for bricks and blocks?
I would say yes, that would be better, but that can be left for a different PR, as other nodes should have that changed too.
Tested, seems nice and good.
Texture could be updated to make edges nicer, seems to be just default stone brick texture over granite node.
I bet someone will notice that in game too, probably stone brick can be used just fine but with some better filter to make it similar to other dark bricks instead of following edges of light bricks.
I am ok with it. This is the open-source world. :)
This adds granite bricks from
sfence
(original PR here: https://github.com/minetest-mods/technic/pull/593)@sfence i took the liberty and copied your code and textures, if thats alright with you (i like the addition :smile:)