Closed 488315 closed 5 years ago
Repo sync solved it but we need to fix the choppy graphics and the codecs
Some codecs work with Google. Some of the drmprov from Amazon will be moved to vendor and modify the audio policy configuration to suite with vendor.
09-30 08:56:57.515 267 267 E HwcComposer: executeCommands failed because of Status(EX_TRANSACTION_FAILED): 'FAILED_TRANSACTION: ' 09-30 08:56:57.515 267 267 E HWComposer: presentAndGetReleaseFences: present failed for display 0: NoResources (6) 09-30 08:56:57.528 267 458 E GraphicBufferAllocator: Failed to allocate (800 x 24) layerCount 1 format 1 usage b00: 5 09-30 08:56:57.528 267 458 E BufferQueueProducer: [StatusBar#0] dequeueBuffer: createGraphicBuffer failed 09-30 08:56:57.530 651 891 W MALI : winsysp_window_buffer_get:2425: [MALI] window->dequeueBuffer Failed, return -12 ... ... 09-30 08:56:57.530 651 891 E MALI : gles_state_set_error_internal:69: [MALI] GLES ctx: 0xc9280008, error code:0x505 09-30 08:56:57.585 651 891 D MALI : gles_state_set_error_internal:70: [MALI] GLES error info:failed to allocate CPU memory 09-30 08:56:57.588 267 458 E GraphicBufferAllocator: Failed to allocate (800 x 24) layerCount 1 format 1 usage b00: 5 09-30 08:56:57.588 267 458 E BufferQueueProducer: [StatusBar#0] dequeueBuffer: createGraphicBuffer failed 09-30 08:56:57.590 651 891 W MALI : winsysp_window_buffer_get:2425: [MALI] window->dequeueBuffer Failed, return -12 ... ... 09-30 08:56:57.590 651 891 W OpenGLRenderer: swapBuffers encountered EGL error 12301 on 0xcaf799e0, halting rendering... 09-30 08:56:47.538 267 267 W HwcComposer: failed to dup fence 32765 09-30 08:56:47.538 267 267 W HwcComposer: failed to dup fence 32766 09-30 08:56:47.538 267 267 W HwcComposer: failed to dup fence 32767 09-30 08:56:47.538 651 891 E Parcel : fcntl(F_DUPFD_CLOEXEC) failed in Parcel::read, i is 0, fds[i] is 7888, fd_count is 1, error: Unknown error 2147483647 09-30 08:56:47.538 651 891 W MALI : winsysp_window_buffer_get:2425: [MALI] window->dequeueBuffer Failed, return -22 ... ... 09-30 08:56:47.538 651 891 E MALI : gles_state_set_error_internal:69: [MALI] GLES ctx: 0xc9280008, error code:0x505 09-30 08:56:47.542 267 267 E HwcComposer: executeCommands failed because of Status(EX_TRANSACTION_FAILED): 'FAILED_TRANSACTION: ' 09-30 08:56:47.542 267 267 E HWComposer: presentAndGetReleaseFences: present failed for display 0: NoResources (6)
this is cause of the graphics freezing and Im thinking that the pie rom may be missing a patch or need backward capability for N Blobs on pie
since i have downgraded the blobs from hwcomposer.mt8163.so it seems like it is almost working but the graphics tend to run out of memory. Abort message: 'glGenTextures error! GL_OUT_OF_MEMORY (0x505)
remove the useless patch that is causing issues here https://github.com/ram-rx/vendor_mediatek/blob/arrow-9.x/patches/frameworks_native_fence.patch
The cause of this issue is that the jni error that it is expecting a Boolean Instead of integer by android.anim and graphicbuffer.