Closed motionsmith closed 7 years ago
Update: The errors I saw in problem #1 (above) have gone away, so they probably only fire during the "project import" setup phase.
I think problems #2 and #3 are resolved by following the tutorial on your blog, as seen by the screenshots.
However, problem #4 is still occurring. This happens when I attempt to make a build from Unity.
I attempted to fix this - I think one of the .gitignore files was broken here. Maybe pull the repo cleanly again here and see if that resolves?
Hey Mike, thanks for this project. I'm looking at it because I'm interested that you got access to the video camera in C# (I thought it was only doable in C++), and am curious if C# also has access to the frame sample attributes, namely the projection matrix and the transformation matrix for converting image pixel space to Unity's world space.
For starters, I downloaded the repo and tried to compile the Unity project. After switching platforms and configuring HL settings, there are a number of errors. I wonder if you did a clean clone, if you'd find some of these:
Placeholder.cs
file but I can't tell what the other one is.UnityException: Failed to run serialization weaver with command "Temp\StagingArea\Data\Managed\MediaFrameQrProcessing.dll" -pdb -verbose [...]
From your blog, you look like a busy guy. I'm not sure if this project is sort of a 'commit and forget' type, but any help you can give in this area is much appreciated. There's a gaping hole in the HL community with regards to easily getting per-frame access to the locatable camera frame data. Once someone writes a clean Unity-compatible library for getting per-frame data in memory, I think there will be a huge amount of potential unleashed for realtime MR CV.