mtboswell / coral-repo

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coral doesn't support Multiple Viewports #20

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Now that we don't use OpenGL instant drawing anymore, we can't have multiple 
viewports without deal with multiple contexts.

This is something I have to do in the future: Separate shared contexts.

This is something I've never done before, there is some documentations:

http://glew.sourceforge.net/advanced.html

https://developer.apple.com/library/mac/#documentation/graphicsimaging/Conceptua
l/OpenGL-MacProgGuide/opengl_contexts/opengl_contexts.html

Original issue reported on code.google.com by dorian.f...@gmail.com on 15 Dec 2011 at 10:59

GoogleCodeExporter commented 8 years ago
This is pretty important, we should move this up in priority if it's still a 
problem?

Original comment by aintergu...@gmail.com on 3 Jan 2012 at 11:08