Now that we don't use OpenGL instant drawing anymore, we can't have multiple
viewports without deal with multiple contexts.
This is something I have to do in the future: Separate shared contexts.
This is something I've never done before, there is some documentations:
http://glew.sourceforge.net/advanced.html
https://developer.apple.com/library/mac/#documentation/graphicsimaging/Conceptua
l/OpenGL-MacProgGuide/opengl_contexts/opengl_contexts.html
Original issue reported on code.google.com by dorian.f...@gmail.com on 15 Dec 2011 at 10:59
Original issue reported on code.google.com by
dorian.f...@gmail.com
on 15 Dec 2011 at 10:59