Closed ged99 closed 3 years ago
i have attached a screen shot showing that it is using cpu time while hanging. Also the Mac Dump Log that is generated when I do a Forced Quit
Could it be because of OCSP servers overload (https://arstechnica.com/gadgets/2020/11/macos-big-sur-launch-appears-to-cause-temporary-slowdown-in-even-non-big-sur-macs/) ?
I have this issue too.
Starting Mu 1.0.3 2020-11-17 11:24:25,880 - root:113(run) INFO: uname_result(system='Darwin', node='greeble-mi.local', release='20.1.0', version='Darwin Kernel Version 20.1.0: Sat Oct 31 00:07:11 PDT 2020; root:xnu-7195.50.7~2/RELEASE_X86_64', machine='x86_64', processor='i386') 2020-11-17 11:24:25,880 - root:114(run) INFO: Python path: ['/Users/ajs256/Applications/mu-editor_stable.app/Contents/MacOS', '/Users/ajs256/Applications/mu-editor_stable.app/Contents/Resources/python/lib/python36.zip', '/Users/ajs256/Applications/mu-editor_stable.app/Contents/Resources/python/lib/python3.6', '/Users/ajs256/Applications/mu-editor_stable.app/Contents/Resources/python/lib/python3.6/lib-dynload', '/Users/ajs256/Applications/mu-editor_stable.app/Contents/Resources/python/lib/python3.6/site-packages', '/Users/ajs256/Applications/mu-editor_stable.app/Contents/Resources/app', '/Users/alex/Applications/mu-editor_stable.app/Contents/Resources/app_packages', '/Users/ajs256/Applications/mu-editor_stable.app/Contents/Resources/app_packages/IPython/extensions'] 2020-11-17 11:24:25,880 - root:115(run) INFO: Language code: en_US 2020-11-17 11:24:26,136 - mu.logic:543(__init__) INFO: Setting up editor. 2020-11-17 11:24:26,136 - mu.logic:562(__init__) INFO: Settings path: /Users/ajs256/Library/Application Support/mu/settings.json 2020-11-17 11:24:26,136 - mu.logic:563(__init__) INFO: Session path: /Users/ajs256/Library/Application Support/mu/session.json 2020-11-17 11:24:26,136 - mu.logic:564(__init__) INFO: Log directory: /Users/ajs256/Library/Logs/mu 2020-11-17 11:24:26,136 - mu.logic:565(__init__) INFO: Data directory: /Users/ajs256/Library/Application Support/mu 2020-11-17 11:24:26,149 - mu.logic:578(setup) INFO: Available modes: python, adafruit, microbit, debugger, pygamezero 2020-11-17 11:24:26,288 - mu.logic:1150(change_mode) INFO: Workspace directory: /Users/ajs256/mu_code 2020-11-17 11:24:26,289 - mu.logic:627(restore_session) INFO: Restoring session from: /Users/ajs256/Library/Application Support/mu/session.json 2020-11-17 11:24:26,289 - mu.logic:628(restore_session) DEBUG: {'theme': 'day', 'mode': 'circuitpython', 'paths': [], 'envars': [], 'minify': False, 'microbit_runtime': '', 'zoom_level': 2, 'window': {'x': 146, 'y': 90, 'w': 1152, 'h': 720}} 2020-11-17 11:24:26,289 - mu.logic:1107(select_mode) INFO: Showing available modes: ['python', 'adafruit', 'microbit', 'debugger', 'pygamezero']
Thanks for the reports everybody!
Unfortunately the log attached doesn't show any issues.
Could anybody experiencing this issue try to run Mu from source code? https://mu.readthedocs.io/en/latest/setup.html This way we should hopefully see any errors and traces in the terminal.
In the past macOS updates have usually broken PyQt5, so I wouldn't be surprised if this is the culprit in this case as well. We should have a look at the mailing list.
In the meantime I found this: https://forums.macrumors.com/threads/pyqt5-and-big-sur.2260773/ If somebody is having this issue and can run Mu from source, can you try setting this env variable first and then running Mu?
$ export QT_MAC_WANTS_LAYER=1
$ python run.py
@carlosperate Setting QT_MAC_WANTS_LAYER
worked!
I tried the suggested given above, but did not get anywhere. If someone would like to help me, then I will try to run this and provide whatever diagnostics I can. Please see my efforts below.
Running $ export QT_MAC_WANTS_LAYER=1 in a terminal and then trying to run the mu-editor from an I can still leaves it hanging.
@ged99 A few tips:
git clone
put everything into ~/mu
. Move there with cd mu
, then try using pip
. That's why pip
's returning an error.$
is used to indicate something should be run at the shell. It should not be used as part of your shell command.@ajs256 having the same issue.
Your instruction is unclear. Could you write a more detailed guide?
Thank you!
@kurbonas: Here’s my best guide for everything you need to do:
git clone https://github.com/mu-editor/mu.git
cd mu
python3 -m venv ~/mu-venv
to create a virtual environment.source ~/mu-venv/bin/activate
to activate the venv you createdpip3 install -e ".[dev]"
a. If that returns an error about SDL, follow these instructions:
b. Install Homebrew following the instructions at brew.sh
c. Run brew install sdl sdl_gfx sdl_image sdl_mixer sdl_ttf
(I’m not sure which of those it actually needed)
d. Try running the pip3 command above againexport QT_MAC_WANTS_LAYER=1
python3 run.py
If anything was unclear there, let me know. If you want to exit the virtual environment, type deactivate
.
@ajs256
Thanks, mate!
You are the best!
Can reproduce the issue above. Managed to start Mu from the terminal after setting Qt variable. None of the previously successful programs run in Pygame Zero mode with the following error: pygame 1.9.6 Hello from the pygame community. https://www.pygame.org/contribute.html libpng warning: iCCP: known incorrect sRGB profile
I have this same issue as well on Big Sur. I think the code base should be refactored to avoid this type of breakage each time Apple updates Mac OS.
4. python3 -m venv -p /usr/bin/python3 ~/mu-venv
Trying to follow your instructions. Latest Xcode installed. Here is a screen shot of where I got to
@ged99 Try running it like python3 -m venv ~/mu-venv
(without the -p argument).
@ajs256 Making progress bit-by-bit. I got as far as this before I got an error.
BTW, thanks for your help! Much appreciated
@ged99, try following steps A, B, and C to install SDL. That's what fixed that error for me.
Thanks @carlosperate, was getting ready to try the steps above even though way over my head, but then saw your post and just switched to the alpha version - problem solved!
The Alpha Version!!! Yes, this works. Shame that I didn't find out about this until I saw @ntomlin comment. I'd been battling with this for weeks.
Anyway, happy once again!
As pointed out by @ZanderBrown on Gitter, the newest PyQt5 version sets the QT_MAC_WANTS_LAYER=1
variable automatically: https://riverbankcomputing.com/news/PyQt_v5.15.2_Released
However, upgrading PyQt also means that we will have to say farewell to macOS 10.12 Sierra, as PyQt 5.15.2 only supports 10.13, 10.14, 10.15 (Mojave, Catalina, Big Sur)
I thought the version of PyQt5 we have right now already dropped support for Sierra? And it's only 10.13 High Sierra or newer?
Either way, unless we find any bugs, I think I would prefer to stay in an older version of PyQt5 that supports an older macOS and manually add the env variable in the Mu source code. At least until we are force to update for any other reasons.
We get a few issues opened for Mu not being able to run in older macOS versions, and I think it's worth the trouble to try to maximise the versions Mu supports.
This archived website says that 10.13 supports 10.12, 10.13, 10.14, but it might be outdated: https://doc.qt.io/archives/qt-5.13/supported-platforms.html
I agree that we should try adding the variable ourselves. I haven't dared upgrading to Big Sur, so I'm not able to test whether it works if I try to fix it.
@dybber - I'm already fully committed to Big Sur. And it's been frustrating getting Mu to work on it. The Alpha version runs ok, but there is a problem importing libraries (as you know). I would be happy to help test anything out within reason.
I am having to use Mu on my Windows m/c (which is only until I get the Mac sorted)
Like @ged99, I am fully committed to Big Sur and would appreciate a convenient solution which would allow Mu to work properly on this OS. I buy Adafruit Industries products and have been dabbling with CircuitPython. The company urges customers new to CircuitPython to use the Mu editor. I would guess there are a lot of people who are getting their first programming experience using Python, and many will be on an up-to-date Mac OS. Mu should be fully supported on all versions of MacOS.
On Wed, Dec 9, 2020 at 8:52 AM ged99 notifications@github.com wrote:
@dybber https://github.com/dybber - I'm already fully committed to Big Sur. And it's been frustrating getting Mu to work on it. The Alpha version runs ok, but there is a problem importing libraries (as you know). I would be happy to help test anything out within reason.
I am having to use Mu on my Windows m/c (which is only until I get the Mac sorted)
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/mu-editor/mu/issues/1147#issuecomment-741784163, or unsubscribe https://github.com/notifications/unsubscribe-auth/AASYTSLKEYDJ6WG5EOWFMI3ST56I7ANCNFSM4TXC2UPA .
@ged99 @BobCochran @ntomlin @kurbonas @ajs256: Could any of you test this development version of Mu? https://github.com/mu-editor/mu/actions/runs/413065090
It incorporates the QT_MAC_WANTS_LAYER=1
, but as I haven't upgraded to Big Sur myself, I'm not able to confirm whether it works as expected.
Thankyou Martin. I appreciate your efforts.
I downloaded the file, but cannot run it!!! Arrrgh. It says I do not have the permissions to run the app, but I am the sys admin! Here are the screen shots - all looks OK but it refuses to run.
That's another known issue, could you try opening with Right-click -> Open? (or CTRL-click -> Open)
@dybber, that didn't work for me. What did fix that problem was using chmod +x
on the executables inside the Mu application. However, that still doesn't fix the big problem of Mu not running. Here's what happens when I try to run from the terminal:
% pwd
/Users/ajs256/Downloads/mu-editor 2.app/Contents
% ./MacOS/mu-editor
./MacOS/mu-editor: line 2: /Users/ajs256/Downloads/mu-editor 2.app/Contents/MacOS/../Resources/python/bin/python3: Permission denied
./MacOS/mu-editor: line 2: exec: /Users/ajs256/Downloads/mu-editor 2.app/Contents/MacOS/../Resources/python/bin/python3: cannot execute: Undefined error: 0
% sudo !!
sudo ./MacOS/mu-editor
./MacOS/mu-editor: line 2: /Users/ajs256/Downloads/mu-editor 2.app/Contents/MacOS/../Resources/python/bin/python3: Permission denied
./MacOS/mu-editor: line 2: exec: /Users/ajs256/Downloads/mu-editor 2.app/Contents/MacOS/../Resources/python/bin/python3: cannot execute: Undefined error: 0
That's strange. It works on Mojave, but Apple have added various security protocols in Catalina and Big Sur, that makes it much harder to ship software for Mac, and which are probably causing this.
These issues are being worked on, but I'm not directly involved, so I can't be of much help here. Perhaps you could try also doing a chmod +x ./Resources/python/bin/python3
, but I'm not sure that's enough either.
That worked 🤦
I think the build process just has to make sure the executables are, well, executable and it'll work!
EDIT: Just pushed a workflow update to my branch that should fix this, I'll open a PR if it works!
EDIT 2: Ugh, even though I told CI to add the chmod, it doesn't actually go into the download!
@ajs256: They are actually chmod +x
on my machine when I download it (I'm not on Big Sur), what I suspect is that Big Sur has a security mechanism that does a chmod -x
on all executables when downloaded, if they aren't properly signed and notarized.
But it's great news that it works though, I think this means that when the signing/notarization process is in place and my PR is merged this will also be fixed.
Huh...I'm not sure that's what's causing it. I tried with a different app (PiBakery): and WhatsYourSign reports it's unsigned, but:
% cd ~/Downloads/PiBakery-darwin-x64.app
% ls -l Contents/MacOS/PiBakery # the executable
-rwxr-xr-x@ 1 ajs256 staff 8608 Jun 29 2018 Contents/MacOS/PiBakery
It's still executable! Must be something weird with Github CI.
Weird. I'm not sure either, but whatever is causing it, I'm pretty confident that it will be solved when we will shift our packaging infrastructure to use @tmontes' work on https://github.com/mu-editor/pup
Is this bug still under review? I haven't found that any of these workarounds have stopped Mu from "hanging" whenever it is launched. Currently running MacOS Big Sur 11.0.1.
Is this bug still under review? I haven't found that any of these workarounds have stopped Mu from "hanging" whenever it is launched. Currently running MacOS Big Sur 11.0.1.
The "alpha" version on the mu website definitely works for me. The main stable version hangs.
The only problem for me is that I cannot get it to import external modules, in particular Matplotlib which I need for one application I am working on. These are known bugs but not sure when they will be fixed.
I must admit that I am now turning to the 'dark side' and using another IDE which works perfectly under Big Sur.
Is this bug still under review? I haven't found that any of these workarounds have stopped Mu from "hanging" whenever it is launched. Currently running MacOS Big Sur 11.0.1.
Yes, it is still not closed, and we're waiting for confirmation that the proposed solution works (see https://github.com/mu-editor/mu/issues/1147#issuecomment-742558052). However, as people seems to have trouble opening that version and confirming that it solves the problem, we aren't moving forward with this before the Mac OS signing/notarization/packaging issues are resolved (which is a different issue entirely)
EDIT: Never mind! I wasn't in a venv properly!
@ajs256 Good that you found a solution to your problem. Can you confirm that the solution in #1147 works?
I think I'm running into the same problem as @ged99, where the executables are not executable and need a chmod +x
to run. I can confirm that running chmod +x
on the files in [APP]/Contents/MacOS/*
and APP/Resources/python/bin/*
fixes the problem.
The alpha version on the download page works for me
@ajs256 I was able to get mu-editor to work based on the advice above: https://github.com/mu-editor/mu/issues/1147#issuecomment-731609561
But, my setup on macOS Big Sur v11.1 required a couple additional steps:
1) brew install pyqt5
this was missing
2) brew install python@3.7
I was running 3.9, which was causing problems
3) brew unlink python@3.9 && brew link python@3.7
changed my default python3 version to 3.7
Additionally, I still can't get it to launch from the mu-editor desktop icon, instead I had to write a quick shell script, which seems to work reliably, once all your aforementioned preparation steps have been completed:
## launching Adafruit Mu-Editor
cd ~/mu
python3 -m vent ~/mu-venv
source ~/mu-venv/bin/activate
export QT_MAC_WANTS_LAYER=1
python3 run.py
I just installed mu-editor on Big Sur using brew install mu-editor
, I edited the file /Applications/mu-editor.app/Contents/MacOS/mu-editor
to change the second line into:
"exec" "env" "QT_MAC_WANTS_LAYER=1" "`dirname $0`/../Resources/python/bin/python3" "$0" "$@"
and it works fine.
brew install mu-editor
This is new to me, didn't realised there is a brew formula for Mu: https://formulae.brew.sh/cask/mu-editor Does anybody know who is the maintainer?
Edit: Looks like it's been available for almost 5 years:
But thankfully is just installing the dmg, I thought it would be running the code from source as a Python application.
Terrific. Didn't even consider installing it as a Homebrew managed package. That approach worked well.
I did have to make the changes to /Applications/mu-editor.app/Contents/MacOS/mu-editor
, as suggested above by @Frederic-soft, but that was relatively quick and painless.
Cheers!
The problem was resolved by #1171, which I tested and confirmed yesterday on a machine running Big Sur.
To everyone here: thanks for the reports, the problem should be solved in the next release.
This does not seem to be fixed. I am on OS Big Sur and downloaded and tried to run Mu today. The program hangs when it attempts to load and never actually starts. I will try attaching two screenshots if I can.... also note there seems to be no way for me to bypass the security denial (right clicking does not bypass it) and I have to go to settings and get to the "open anyway" button to have it make an attempt to load.... then it hangs and the program doesn't open.
The issue is solved, we just haven't been able to release a new version of Mu for Mac since the fix was made, I'm sorry.
If you are running into Mu Editor hanging on Big Sur, all you have to do is set the environment variable QT_MAC_WANTS_LAYER=1 at the terminal and open the mu-editor app from the terminal as follows:
export QT_MAC_WANTS_LAYER=1
open /Applications/mu-editor.app/
Just place the above in a shell script, make it executable and run the script from the terminal.
@dybber When can we expect the release with the resolved issue? I am just wondering if I should try to do a work around or wait, thanks!
If you are running into Mu Editor hanging on Big Sur, all you have to do is set the environment variable QT_MAC_WANTS_LAYER=1 at the terminal and open the mu-editor app from the terminal as follows:
export QT_MAC_WANTS_LAYER=1 open /Applications/mu-editor.app/
Just place the above in a shell script, make it executable and run the script from the terminal.
I just put a line - os.environ.putenv('QT_MAC_WANTS_LAYER', '1') - in mu-editor.app/Contents/MacOS/mu-editor and it works very well in Big Sur.
I have been using mu-editor successfully for a while under Catolina on my Mac. Today I upgraded the OS to Big Sur. Now the mu-editor does not open. When I launch it by clicking on the icon, the app just hangs. There are no error messages.
I have to close the application through the "Force Quit Applications". In this window it shows that mu-editor is running but not responding.
I re-installed the editor with the latest version from the website, but this did not work either.
If you are reporting a bug, we would like to know:
Can't provide a log file as the editor does not open.
Please remember to attach a copy of the full log files for Mu. You can get the logs by clicking on the cog icon in the bottom right of the editor window. Click on the logs and use CTRL-A to select all, then CTRL-C to copy and CTRL-V to paste the contents into the issue.
Thank you for contributing to Mu! :-)