RecordRTC is WebRTC JavaScript library for audio/video as well as screen activity recording. It supports Chrome, Firefox, Opera, Android, and Microsoft Edge. Platforms: Linux, Mac and Windows.
Title says it all. I know how to record the game's canvas with microphone audio using the MediaRecorder api and following this SO post, but I don't know how to add the audio from the game itself into the stream, if it's even possible(any audio that plays in the game while I'm recording I want it to be recorded in the stream as well). Can RecordRTC do this? Or is it simply not possible? Thanks!
A small constraint, is that using the Screen Capture API is not a valid solution. It needs to work on mobile as well. So I'm wondering if RecordRTC can do this with the MediaRecoder API or something.
Title says it all. I know how to record the game's canvas with microphone audio using the MediaRecorder api and following this SO post, but I don't know how to add the audio from the game itself into the stream, if it's even possible(any audio that plays in the game while I'm recording I want it to be recorded in the stream as well). Can RecordRTC do this? Or is it simply not possible? Thanks!
A small constraint, is that using the Screen Capture API is not a valid solution. It needs to work on mobile as well. So I'm wondering if RecordRTC can do this with the MediaRecoder API or something.