muckSponge / Optically-Realistic-Water

A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.
MIT License
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underwater shader's shadowcaster pass #2

Open FlameHize opened 2 years ago

FlameHize commented 2 years ago

Hello, I'd like to ask, there is a lack of shadow implementation in the scene. It seems that the shadowmaster pass in the shader of underwater doesn't work