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CI導入
#34
muitimon
opened
5 years ago
0
開発を続けたい
#33
kelsonire
opened
6 years ago
9
ハッカソン終了時の状態
#32
tasshi-me
closed
6 years ago
0
ハッカソン終了時の状態
#31
tasshi-me
closed
6 years ago
0
Dev funabashi
#30
kelsonire
closed
6 years ago
0
Dev
#29
kelsonire
closed
6 years ago
0
Dev tashiro
#28
tasshi-me
closed
6 years ago
0
Dev hikawa2
#27
k-hikawa
closed
6 years ago
0
ステージを大きくした.アイドルを配置した
#26
muitimon
closed
6 years ago
0
Dev hikawa 2
#25
URAPRO
closed
6 years ago
0
Dev
#24
tasshi-me
closed
6 years ago
0
Dev
#23
tasshi-me
closed
6 years ago
0
Dev
#22
tasshi-me
closed
6 years ago
0
サイリウムの表示
#21
kelsonire
closed
6 years ago
0
Dev hikawa
#20
k-hikawa
closed
6 years ago
0
サイリウムからScoreManagerに衝突を伝えるコード
#19
tasshi-me
opened
6 years ago
0
スコアボードがScoreManagerから値を取得するように変更
#18
tasshi-me
opened
6 years ago
0
Stageシーンにモンスターを出現させる
#17
tasshi-me
closed
6 years ago
0
StageシーンでOculusが動作するようにする
#16
tasshi-me
opened
6 years ago
0
ステージオブジェクト以外のオブジェクトをステージオブジェクトの子にした
#15
muitimon
closed
6 years ago
1
AudioManager, ScoreManagerを作成
#14
tasshi-me
closed
6 years ago
0
player first commit
#13
kelsonire
closed
6 years ago
0
ステージ,モブ,ディスプレイを配置した
#12
muitimon
closed
6 years ago
1
マネージャーオブジェクトを作成
#11
tasshi-me
closed
6 years ago
0
エネミーを生成する親オブジェクトを作成
#10
tasshi-me
closed
6 years ago
0
エネミー作成
#9
tasshi-me
closed
6 years ago
0
プレイ環境のScene作成
#8
tasshi-me
closed
6 years ago
0
自律飛行するサイリウムの作成
#7
tasshi-me
closed
6 years ago
0
サイリウムを投げるPlayerの作成
#6
tasshi-me
opened
6 years ago
0
開発時間を決定する
#5
muitimon
closed
6 years ago
0
Asset探し
#4
tasshi-me
opened
6 years ago
9
ゲームタイトルを決める
#3
muitimon
opened
6 years ago
1
Unityのinitialプロジェクトを作る
#2
tasshi-me
closed
6 years ago
0
Oculus Setup
#1
tasshi-me
closed
6 years ago
0