Closed ConnorMAD closed 7 months ago
I'm not quite sure I understood you correctly. my English is bad. so can you rephrase your request
I'm not quite sure I understood you correctly. my English is bad. so can you rephrase your request
My English is also bad, haha, can you add me on discord braia100? I would like to talk to you if possible. But I will rephrase my question again: When I turn the radar window to full screen, the radar stretches, leaving the screen flat and strange.I asked if there was a way to leave the radar fixed, without changing the size, even on full screen.
it was made for stretch image on any size, so it can use on all types of screens
u can make models bigger in config
I'm not quite sure I understood you correctly. my English is bad. so can you rephrase your request
I think that's what he's referring to
yes
i change a little
i change a little
can you please share the way you reading guns/inventory? it looks very cool
def get_weapon_name(weapon_id):
# Dicionário mapeando IDs de armas para seus nomes
weapon_names = {
59: "T knife",
42: "CT knife",
1: "deagle",
2: "elite",
3: "fiveseven",
4: "glock",
64: "revolver",
32: "p2000",
36: "p250",
#61: "usp-s",
262205: "usp-s",
30: "tec9",
63: "cz75a",
17: "mac10",
24: "ump45",
26: "bizon",
33: "mp7",
34: "mp9",
19: "p90",
13: "galil",
10: "famas",
60: "m4a1_silencer",
16: "m4a4",
8: "aug",
39: "sg556",
7: "ak47",
11: "g3sg1",
38: "scar20",
9: "awp",
40: "ssg08",
25: "xm1014",
29: "sawedoff",
27: "mag7",
35: "nova",
28: "negev",
14: "m249",
31: "zeus",
43: "flashbang",
44: "hegrenade",
45: "smokegrenade",
46: "molotov",
47: "decoy",
48: "incgrenade",
49: "c4"
}
return weapon_names.get(weapon_id, "Unknown weapon")
def get_weapon(procd, ptr):
try:
b1 = read_inta_memory(procd, ptr + 0x1308)
b2 = read_int_memory(procd, b1 + 0x1BA + 0x50 + 0x1098)
weapon_id = get_weapon_name(b2)
except:
return None
return weapon_id
def get_weapon_name(weapon_id): # Dicionário mapeando IDs de armas para seus nomes weapon_names = { 59: "T knife", 42: "CT knife", 1: "deagle", 2: "elite", 3: "fiveseven", 4: "glock", 64: "revolver", 32: "p2000", 36: "p250", #61: "usp-s", 262205: "usp-s", 30: "tec9", 63: "cz75a", 17: "mac10", 24: "ump45", 26: "bizon", 33: "mp7", 34: "mp9", 19: "p90", 13: "galil", 10: "famas", 60: "m4a1_silencer", 16: "m4a4", 8: "aug", 39: "sg556", 7: "ak47", 11: "g3sg1", 38: "scar20", 9: "awp", 40: "ssg08", 25: "xm1014", 29: "sawedoff", 27: "mag7", 35: "nova", 28: "negev", 14: "m249", 31: "zeus", 43: "flashbang", 44: "hegrenade", 45: "smokegrenade", 46: "molotov", 47: "decoy", 48: "incgrenade", 49: "c4" } return weapon_names.get(weapon_id, "Unknown weapon") def get_weapon(procd, ptr): try: b1 = read_inta_memory(procd, ptr + 0x1308) b2 = read_int_memory(procd, b1 + 0x1BA + 0x50 + 0x1098) weapon_id = get_weapon_name(b2) except: return None return weapon_id
ptr is player pawn path here?
yeap
Procd is process
def get_weapon_name(weapon_id): # Dicionário mapeando IDs de armas para seus nomes weapon_names = { 59: "T knife", 42: "CT knife", 1: "deagle", 2: "elite", 3: "fiveseven", 4: "glock", 64: "revolver", 32: "p2000", 36: "p250", #61: "usp-s", 262205: "usp-s", 30: "tec9", 63: "cz75a", 17: "mac10", 24: "ump45", 26: "bizon", 33: "mp7", 34: "mp9", 19: "p90", 13: "galil", 10: "famas", 60: "m4a1_silencer", 16: "m4a4", 8: "aug", 39: "sg556", 7: "ak47", 11: "g3sg1", 38: "scar20", 9: "awp", 40: "ssg08", 25: "xm1014", 29: "sawedoff", 27: "mag7", 35: "nova", 28: "negev", 14: "m249", 31: "zeus", 43: "flashbang", 44: "hegrenade", 45: "smokegrenade", 46: "molotov", 47: "decoy", 48: "incgrenade", 49: "c4" } return weapon_names.get(weapon_id, "Unknown weapon") def get_weapon(procd, ptr): try: b1 = read_inta_memory(procd, ptr + 0x1308) b2 = read_int_memory(procd, b1 + 0x1BA + 0x50 + 0x1098) weapon_id = get_weapon_name(b2) except: return None return weapon_id
it doesn't work for me can you give me all source? I don't get any error either https://img.meowless.club/mstsc_tf6nDrK04M.png
def get_weapon_name(weapon_id): # Dicionário mapeando IDs de armas para seus nomes weapon_names = { 59: "T knife", 42: "CT knife", 1: "deagle", 2: "elite", 3: "fiveseven", 4: "glock", 64: "revolver", 32: "p2000", 36: "p250", #61: "usp-s", 262205: "usp-s", 30: "tec9", 63: "cz75a", 17: "mac10", 24: "ump45", 26: "bizon", 33: "mp7", 34: "mp9", 19: "p90", 13: "galil", 10: "famas", 60: "m4a1_silencer", 16: "m4a4", 8: "aug", 39: "sg556", 7: "ak47", 11: "g3sg1", 38: "scar20", 9: "awp", 40: "ssg08", 25: "xm1014", 29: "sawedoff", 27: "mag7", 35: "nova", 28: "negev", 14: "m249", 31: "zeus", 43: "flashbang", 44: "hegrenade", 45: "smokegrenade", 46: "molotov", 47: "decoy", 48: "incgrenade", 49: "c4" } return weapon_names.get(weapon_id, "Unknown weapon") def get_weapon(procd, ptr): try: b1 = read_inta_memory(procd, ptr + 0x1308) b2 = read_int_memory(procd, b1 + 0x1BA + 0x50 + 0x1098) weapon_id = get_weapon_name(b2) except: return None return weapon_id
it doesn't work for me can you give me all source? I don't get any error either https://img.meowless.club/mstsc_tf6nDrK04M.png
Are you getting the name of the weapons?
def get_weapon_name(weapon_id): # Dicionário mapeando IDs de armas para seus nomes weapon_names = { 59: "T knife", 42: "CT knife", 1: "deagle", 2: "elite", 3: "fiveseven", 4: "glock", 64: "revolver", 32: "p2000", 36: "p250", #61: "usp-s", 262205: "usp-s", 30: "tec9", 63: "cz75a", 17: "mac10", 24: "ump45", 26: "bizon", 33: "mp7", 34: "mp9", 19: "p90", 13: "galil", 10: "famas", 60: "m4a1_silencer", 16: "m4a4", 8: "aug", 39: "sg556", 7: "ak47", 11: "g3sg1", 38: "scar20", 9: "awp", 40: "ssg08", 25: "xm1014", 29: "sawedoff", 27: "mag7", 35: "nova", 28: "negev", 14: "m249", 31: "zeus", 43: "flashbang", 44: "hegrenade", 45: "smokegrenade", 46: "molotov", 47: "decoy", 48: "incgrenade", 49: "c4" } return weapon_names.get(weapon_id, "Unknown weapon") def get_weapon(procd, ptr): try: b1 = read_inta_memory(procd, ptr + 0x1308) b2 = read_int_memory(procd, b1 + 0x1BA + 0x50 + 0x1098) weapon_id = get_weapon_name(b2) except: return None return weapon_id
it doesn't work for me can you give me all source? I don't get any error either
cuz it is in try except block. try my method of memory reading with his values or wait. i'll do it today
def read_inta_memory(process, address):
return struct.unpack("<Q", process.memory.read(address, 8))[0]
and
def read_int_memory(process, address):
return struct.unpack("<I", process.memory.read(address, 4))[0]
def read_inta_memory(process, address): return struct.unpack("<Q", process.memory.read(address, 8))[0]
and
def read_int_memory(process, address): return struct.unpack("<I", process.memory.read(address, 4))[0]
same ...
def read_inta_memory(process, address): return struct.unpack("<Q", process.memory.read(address, 8))[0]
and
def read_int_memory(process, address): return struct.unpack("<I", process.memory.read(address, 4))[0]
memprocfs.FLAG_NOCACHE use this flag in memprocfs to increase speed of reading like >10 times
def read_inta_memory(process, address): return struct.unpack("<Q", process.memory.read(address, 8))[0]
and
def read_int_memory(process, address): return struct.unpack("<I", process.memory.read(address, 4))[0]
same ...
u need to change half of code to work with his way to reading.
or u can use analogy to my memory reading using his memory addresses
def read_inta_memory(process, address): return struct.unpack("<Q", process.memory.read(address, 8))[0]
and
def read_int_memory(process, address):
return struct.unpack("<I", process.memory.read(address, 4))[0]
same ...
u need to change half of code to work with his way to reading.
or u can use analogy to my memory reading using his memory addresses
I changed a lot of things, but it's interesting to know that if you use memprocfs.FLAG_NOCACHE, memory reading will increase.
Could you tell me how to get the value of roundsxrounds and the time value of the current round?
idk, if you will learn it, let me know too
@ConnorMAD how do u read player name? is there simple way? cuz i made it with crazy irrational way. how do u read it?
b = read_string_memory(procd, ptr + Offsets.m_iszPlayerName)
def read_string_memory(process, address):
data = b""
try:
while True:
byte = process.memory.read(address, 1)
if byte == b'\0':
break
data += byte
address += 1
decoded_data = data.decode('utf-8')
return decoded_data
except UnicodeDecodeError:
return data
money:
money2 = read_inta_memory(cs2, controller_ptr + Offsets.m_pInGameMoneyServices)
money = read_int_memory(cs2, money2 + Offsets.m_iAccount)
Did you manage to find the problem when someone quits and stops reading? I thought I had solved it, but the problem persists when someone leave
Did you manage to find the problem when someone quits and stops reading? I thought I had solved it, but the problem persists when someone leave
fixed in latest version
Can you tell me here what has changed to resolve it? no need to detail, If you do not want
deleted pawnhandler. now it reads dynamically
playerpawn = struct.unpack("<Q", cs2.memory.read(client_base + dwLocalPlayerPawn, 8, memprocfs.FLAG_NOCACHE))[0] playerTeam = struct.unpack("<I", cs2.memory.read(playerpawn + m_iTeamNum, 4, memprocfs.FLAG_NOCACHE))[0] EntityPawnListEntry = struct.unpack("<Q", cs2.memory.read(client_base + dwEntityList, 8, memprocfs.FLAG_NOCACHE))[0] for i in range(maxclients): try: EntityAddress = struct.unpack("<Q", cs2.memory.read(EntityList + (i + 1) * 0x78, 8, memprocfs.FLAG_NOCACHE))[0] Pawn = struct.unpack("<Q", cs2.memory.read(EntityAddress + m_hPlayerPawn, 8, memprocfs.FLAG_NOCACHE))[0] newEntityPawnListEntry = struct.unpack("<Q", cs2.memory.read(EntityPawnListEntry + 0x10 + 8 * ((Pawn & 0x7FFF) >> 9), 8, memprocfs.FLAG_NOCACHE))[0] entity_id = struct.unpack("<Q", cs2.memory.read(newEntityPawnListEntry + 0x78 * (Pawn & 0x1FF), 8, memprocfs.FLAG_NOCACHE))[0] Hp = struct.unpack("<I", cs2.memory.read(entity_id + m_iHealth, 4, memprocfs.FLAG_NOCACHE))[0]
oh, i see, you read now from maximum players
cuz if u use 64 players u will have low read per frame and low frame time on radar
cuz if u use 64 players u will have low read per frame and low frame time on radar
I'm working now to get the weapons/grenades/c4 items across the entire radar.
if u can somehow read number of players connected to server let me know pls. whis is important
cuz if u use 64 players u will have low read per frame and low frame time on radar
I'm working now to get the weapons/grenades/c4 items across the entire radar.
it can work with another gui window, where will be name, guns(and color i think)
for i in range(maxclients
I didn't find this loop in the available code, it's still for i in range(0, 64)
Another thing, I would like to include de_train, how to download offsetfinder, what to put in the description?
Another thing, I would like to include de_train, how to download offsetfinder, what to put in the description?
https://github.com/meanwhiletothestars/CS2_DMA_Radar/blob/main/testing/offset_manipulator.py
Can you leave the radar fixed? no stretching when the screen enlarges