mulander / evolutionchamber

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Let the user change the build weighting criteria #115

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
I understand that this is not insignificant, but it seems that time is the 
absolute most vauleable asset in determining the evolution, and among the same 
evolution, minerals, gas, and supply are weighted.  I'm not sure what the ratio 
is, but I feel that additional criteria and the ability to change that 
favoritism weighting would be amazing.

Additional criteria should possibly include :

- Army Value
- Resource Collection Rates
- Natural DPS of Army
- Natural life of Army  (these mean unadjusted to hard counters, option to 
include drones in these values)

By allowing users to pick this criteria, and setting the relative value of it 
(even if it's just by order)... then suddenly a much better build in terms of 
resources, or army, that is only 3 seconds longer, won't be lost to the wind.

It feels like maturing the application to this point, would be a good 
foundation for setting best possible build for each criteria..and then visually 
comparing those results as well.

Original issue reported on code.google.com by Ghetto...@gmail.com on 3 Nov 2010 at 6:21

GoogleCodeExporter commented 8 years ago

Original comment by azzur...@gmail.com on 3 Nov 2010 at 8:12

GoogleCodeExporter commented 8 years ago

Original comment by Frit...@gmail.com on 6 Nov 2010 at 1:42