Closed GoogleCodeExporter closed 9 years ago
Edit : One solution could be to implement a compulsory 3-15 food margin on
completion of the build, depending on the total supply at the moment. Formula
could be for instance MargSupply = TotalSupply/10
Original comment by Quen.An...@gmail.com
on 22 Oct 2010 at 10:51
One solution could be that you look at the amount of overlords it has made for
your build, and manually set the number of overlords it should make to (needed
amount)+1 ;)
Original comment by azzur...@gmail.com
on 22 Oct 2010 at 11:00
That's what I am doing at the moment, an easy workaround indeed, so this should
be low priority :). Amazing work in any case.
Original comment by Quen.An...@gmail.com
on 22 Oct 2010 at 11:08
I think the supply management is optimal. There should never be something
implemented that slows the fastest build down, just because you end
supply-blocked.
It should always be left to the user if he wants to not be supply-blocked when
the build finishes.
Original comment by azzur...@gmail.com
on 22 Oct 2010 at 8:26
How best should we accomplish this? The workaround of overlords+1 is fine, and
seems to make the most sense as well, as you can't be sure how much supply is
going to be used until the build is nearly complete, then it is a matter of
stop, overlords+1, start, and see where it gets to.
Andre, since there are two distinct cases (a perfectly lined up rush, and a
build that accounts for the future), is there a method to do this without
cluttering up the UI?
Original comment by Frit...@gmail.com
on 23 Oct 2010 at 5:15
The two distinct cases seem like they're already being planned for by having
standard and econ fitness. Econ fitness does/should score excess supply up to 8
as more valuable, and there's no need to do that in standard fitness.
Original comment by AudioL...@gmail.com
on 26 Oct 2010 at 11:51
Why not just add excess supply as another requirement?
Very cool project by the way.
Original comment by Alexande...@gmail.com
on 1 Nov 2010 at 10:32
IMO this is fixed with dynamic overlord weighting.Can this be confirmed by
someone else?
Original comment by AudioL...@gmail.com
on 7 Nov 2010 at 4:13
Original comment by AudioL...@gmail.com
on 9 Nov 2010 at 12:37
Original issue reported on code.google.com by
Quen.An...@gmail.com
on 22 Oct 2010 at 10:47