mulander / evolutionchamber

Automatically exported from code.google.com/p/evolutionchamber
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overlord count way off #38

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
hi, so i was trying some stuff out

and i got this
Ran out of things to do.
At time: 19:01
Minerals: 6846  Gas:      246   Supply:   128/680
Drones: 73
Overlords: 84
Queens: 2
Zerglings: 20
Roaches: 13
Hydralisks: 6
Hatcheries: 3
Lairs: 1
Gas Extractors: 1
Spawning Pools: 1
Roach Warrens: 1
Hydralisk Den: 2
+the set upgrades

--> the Overlord count is kinda strange, also 2 hydra dens ?

here are my settings: 
wp1
deadline 6:0
overlord 3,queen 1,lings 10,roaches 2
hatch 1
pool 1
roach warren 1

final:
deadline 20:00
drones 72
overlord 18
queen 2,ling 20,roach 20, hydra 20
hatch 1
lair 1
gas 4
pool, warren, hydra den all 1
overlord speed, ling speed, roach speed, hydra range

Original issue reported on code.google.com by stanisla...@gmail.com on 22 Oct 2010 at 2:11

GoogleCodeExporter commented 9 years ago
You just have to let it calculate longer, that's all.

"Ran out of things to do." <--- This mean the calculation isn't even finished ! 
This is a genetic algorithm, it aims at reaching a "good" solution quite fast, 
but it can require some time to reach a real optimal solution.

Original comment by Quen.An...@gmail.com on 22 Oct 2010 at 2:14

GoogleCodeExporter commented 9 years ago

Original comment by Frit...@gmail.com on 22 Oct 2010 at 5:03