mulander / evolutionchamber

Automatically exported from code.google.com/p/evolutionchamber
0 stars 0 forks source link

Waypoint and Deadlines #41

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
It appears that waypoints are not perceived as sequence of things to be built
1. Set WP0 to 16 min, WP1 to 17 min, WP2 to 18 min, WP3 to 19 min and Final to 
20 min 
2. Set WP 0 to 14 drones, WP1 to 4 zergling and 1 queen, WP2 to 2 hatcheries, 
WP3 to 7 roaches. Final is the sum of those elements.
3. Observe that zerglings or queens are actually created after the roaches, 
whereas they were expected to come before

Are the waypoint actually designed to work as a sequence of thing, or are they 
only based on the given timing? If the latter is the true, making them a 
sequence of things to do would be a significant improvment since the user has 
sometime no clue on how long it would take to make such or such units.

Original issue reported on code.google.com by Quen.An...@gmail.com on 22 Oct 2010 at 2:59

GoogleCodeExporter commented 9 years ago
There are two cases here.

One is: I need this by this time, otherwise I am dead (banshee rush)

The other is: I need this before this, because I want things to happen in this 
order (Pathogen glands before infestors pop)

The first one is waypoints, and that works fine. The second one is 
dependencies, being worked on in Issue #16

Original comment by Frit...@gmail.com on 23 Oct 2010 at 5:19