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Economy is not always the goal. Sometimes the limiting factor in a build is
larva count, or early timing, or a fast queen, all of which can be supplemented
for by extractor trick->overpool.
That being said, not wanting to extractor trick could become a feature, along
the same lines as limited bases.
Original comment by Frit...@gmail.com
on 22 Oct 2010 at 5:07
The current implementation already implements the economic disadvantages of
doing an extractor trick.
It still uses them because you can spend otherwise wasted larvae with them.
Original comment by azzur...@gmail.com
on 23 Oct 2010 at 2:55
Economically 9 OL is NOT the best it is actually the worst.
9D + OL + D + 2D + D gains ~100 less minerals than 10D + OL + 3 D
10 D + Extractor Trick + D + OL + 3D is better than the 9D OL combo by ~30
minerals, but still worse than the 10D OL combo.
Original comment by rpanu...@gmail.com
on 3 Nov 2010 at 2:17
How are you coming to that conclusion, worst by 100 minerals really that doesnt
even seem remotely possible.
I just ran 2 games on the same starting position @ steppes.
Both builds got the 9th drone @ 31 s, here are the rest of the timings:
10OL:
9 drone @ 31s
10 drone @ 39s
13 drone @ 83s
9OL:
9 drone @ 31s
10 drone @ 58s
12 drone @ 74s
13 drone @ 80s
9OL ends up having 3 more seconds of mining time. It also doesnt waste any
larva spawn time I ended up getting the 14th larva 6s before with 9OL than 10OL.
Original comment by g.c.tave...@gmail.com
on 3 Nov 2010 at 11:31
9OL may be the the best at 2:15, but the point of overpool with or without
extractor trick is to get a pool out quickly in order to queen faster, giving
an economic boost at a critical time. Sometime shortly after 13/14, you become
larva capped. That is my understanding, but I'm not able to give support at
this time.
Original comment by Frit...@gmail.com
on 3 Nov 2010 at 3:19
I came to that conclusion simply by doing it. Going to a 15 drone start as is
what most people build on unless of course you're going a non-econ opening
which is pretty silly to discuss in an econ thread.
If you go 14 drone base just to add up the minerals in a game for all 3 of
those openings you will see exactly what I mean. Play a game, watch exactly
what point you're at when the 14th drone pops. You'll see exactly the same
result I did. (14 start is a pretty basic start if you aren't 6/10 pooling)
Original comment by rpanu...@gmail.com
on 4 Nov 2010 at 12:32
Did the tests again this time up to 15 will try to make it easier for you to
understand.
10OL:
9 drone @ 31s
10 drone @ 40s (1s slower than first time)
13 drone @ 82s (1s faster)
14 drone @ 98s
15 drone @ 113s
9ol:
9 drone @ 31s - same speed as 10ol
10 drone @ 57s - 17s slower than 10 OL thus -17s of mining time compared to 10OL
12 drone @ 74s - 8s faster than 10 OL thus +16s of mining timing compared to
10OL (-1 total)
13 drone @ 80s - 2s faster than 10OL ... (+1s total)
14 drone @ 94s - 4s faster than 10OL ... (+5s total)
15 drone @ 109s - 5s faster than 10OL ... (+10s total)
Your test isn't fair because 10OL gets drones slower due to slowing larvae
spawn so you can't use population as a timing.
Original comment by g.c.tave...@gmail.com
on 4 Nov 2010 at 1:21
Okay, try this.
Overpool at 24 drones
11 pool at 24 drones
12 pool at 24 drones
13 pool at 24 drones
14 pool at 24 drones
And the trick is this. Get a queen as fast as possible on top of it.
Overpool is about long term larva production, not drone production. The result
in this will be drone production, but you get the point.
Original comment by Frit...@gmail.com
on 6 Nov 2010 at 1:01
Overpool wastes larva, so an earlier queen needs to be fast enough to offset
that loss of larva, and it's not.
Overpool gets the queen earliest theoretically possible at 3:12. Overpool
wastes slightly more than 1larva while gathering minerals for the spawning
pool. A queen generates 5.3 larva per minute, so you would need to have the
queen about 12 seconds earlier to _offset_ this fact.
9 OL gets queen earliest at 3:21, which is only 9 seconds slower. This does not
offset the larva loss, which means that there is no larva advantage, and
thereby no economic advantage.
Those are theoretical numbers, and in game the difference is even larger with
overpool being at almost a while larva disadvantage.
Original comment by AudioL...@gmail.com
on 8 Nov 2010 at 6:28
Also worth mentioning that 9ol gets a second hatch faster than overpool, and
does not waste larva. That makes the larva advantage undoubtedly in favour of
9ol.
Original comment by AudioL...@gmail.com
on 8 Nov 2010 at 7:29
Just to add a less technical point: the mechanics behind th extractor trick are
valid internally, so whether it is in fact worth doing will be determined as
part of the fitness.
Arguing that the extractor trick is not economically sound is totally
irrelevant - if it helps for a given build it will be used, if it doesn't, it
won't. That is the beauty behind an optimizer like this, it doesn't make
assumptions before testing.
It is worth noting that a large percentage of rush builds save around 15
seconds through building a 9 or 10 extractor (some cancel for the trick, some
leave but do not put 3 in gas early).
Original comment by kel.bolden@gmail.com
on 9 Nov 2010 at 2:10
You can disable extractor trick in the current version, so this issue should be
moot. If you have economic concerns, then disable it. A future version will
allow for economic weighting, and that should give you even further ability to
find economic builds.
Original comment by qwerty10...@gmail.com
on 9 Nov 2010 at 2:18
Original issue reported on code.google.com by
MPers...@gmail.com
on 22 Oct 2010 at 4:08