Closed GoogleCodeExporter closed 9 years ago
Original comment by AudioL...@gmail.com
on 25 Oct 2010 at 9:41
What if multiple extractor tricks are used? The sum of those "useless"
minerals in the case of multiple tricks could be used.
Original comment by brad.han...@gmail.com
on 25 Oct 2010 at 9:53
It would require 5 extractor tricks to come back to a mineral count divisible
by 5. It's safe to assume that if 5 extractor tricks are required, the build
produced is not fit.
Original comment by AudioL...@gmail.com
on 25 Oct 2010 at 9:55
But it would only require 2 extractor tricks to produce a usable number of
minerals from the useless surplus.
4 + 4 = 8 - 5 = 3 useless, 5 usable
Original comment by brad.han...@gmail.com
on 26 Oct 2010 at 12:09
Well if subtracting 15, then yes. My comment was referring to a regular game
situation :)
This was a fix to help avoid the preference for early extractor trick. Ideally
using a base 5 resource generation would fix the proper way.
Original comment by AudioL...@gmail.com
on 26 Oct 2010 at 12:24
Original issue reported on code.google.com by
AudioL...@gmail.com
on 25 Oct 2010 at 5:41