Closed XenuIsWatching closed 3 years ago
Hi, just looked into this. The Nintendo 64DD platform is already a subplatform of 'n64' when using Screenscraper. I scrape n64dd games just fine with the current version of Skyscraper. Do you have any examples of this not working? I'm thinking it's a problem with your files simply not being matched to their database or similar issue.
<systeme>
<id>122</id>
<parentid>14</parentid>
<noms>
<nom_eu>Nintendo 64DD</nom_eu>
The above shows the id and parentid from the API. This ensures that all subplatforms for the id Skyscraper contains, will also be considered when returning results. It's a tree structure that includes subplatforms from the parentid.
The same should be the case for the Supergrafx platform, as you can see here:
<systeme>
<id>105</id>
<parentid>31</parentid>
<noms>
<nom_eu>PC Engine SuperGrafx</nom_eu>
Sorry for getting back to you late, I somehow missed your comment
Ah, I had these within a separate folder within the directory, I like to keep each with its own theme within emulation station 😉 . A while ago, I went ahead and implemented it myself here: https://github.com/XenuIsWatching/skyscraper/tree/platforms-n64dd-supergrafx
Thanks, I'll close this issue.
Describe the feature / request
Add support for the PC Engine SuperGrafx and Nintendo 64DD
PC Engine SuperGrafx
Although you can throw the SuperGrafx image files into the
pcengine
folder. It can't scrape them as this has a seperate id through screenscraper fr (only 5 games tho...)Nintendo 64DD
same as above...
Additional context
Appendix