Open Disinterpreter opened 3 years ago
Most of them exist in GTA SA(they're just cut from bigger models), rest are cut from other rockstar games(GTA3/VC/Manhunt), only some of them are custom ones, it would be better to just use engineRequestModel+replace instead of adding them directly to MTA
Most of them exist in GTA SA(they're just cut from bigger models), rest are cut from other rockstar games(GTA3/VC/Manhunt), only some of them are custom ones, it would be better to just use engineRequestModel+replace instead of adding them directly to MTA
I know, but IDs must be static and it must coincide with SAMP's IDs
You can use engineRequestModel
and then translate IDs. So, script would call CreateObject(X, ...)
and it would create object with ID Y.
Is your feature request related to a problem? Please describe. There are custom objects in SAMP, these objects was created for SAMP, but SAMP developers not owners of these.
Describe the solution you'd like I suppose we could be ask authors about use it in AMX, or making analogs.
Depends on https://github.com/multitheftauto/mtasa-blue/issues/1835 or any allocate object function with ID's setter
Additional context https://dev.prineside.com/en/gtasa_samp_model_id/tag/2-sa-mp/?page=1