multitheftauto / mtasa-blue

Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
https://multitheftauto.com
GNU General Public License v3.0
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Change, or add an option to control the way aiming/animation cancelling works #1618

Open annnnnnnn opened 4 years ago

annnnnnnn commented 4 years ago

video => https://youtu.be/QXxf_jBzoWs

Hi,

I understand that probably for most of you guys this isn't an issue at all, and noone cares about it but well.. I do :D I remember when the sa-mp competetive scene was in it's top form back in like 2010 I tried to convince a lot of people to switch to mta because sa-mp scripting is a joke, but they didn't want to. They kept saying mta felt "weird". Now, 10 years later I know exactly what the problem is.

PlatinMTA commented 4 years ago

In GTASA Singleplayer you can't slide at 60fps, it's practicaly impossible. MTA works the same way if you enabled the slide bug, you will only be able to do it at 30fps or less. For me it is strange to see the slide bug work on SAMP at higher FPS. I just point this out because maybe some of the things that work on SAMP just work on SAMP because of its netcode rather than working on SP.

Also I think this is related to the crouch slide issue, but I'm not sure since the videos had been deleted (or made private): https://community.mtasa.com/index.php?p=resources&s=details&id=13368 / https://bugs.mtasa.com/view.php?id=8978

annnnnnnn commented 4 years ago

In GTASA Singleplayer you can't slide at 60fps, it's practicaly impossible.

Oh yeah you're right that's true. In single player it becomes fairly easy to do around 40-45fps. On the other hand in mta it seems like it's very strict 35 or below only. Even 1fps more (36) makes it almost impossible. It's quite interesting actually, hmm..