Open ds1-e opened 2 years ago
Question: is that projectile ever really created in this scenario?
Only explosion occurs, i've tested with getElementsByType and it shows 0 all the time. I (think that) might solve my issue by using onClientExplosion combined with onClientProjectileCreation - because onClientPlayerWeaponFire isn't reliable for rocket launcher.
more like a game bug
more like a game bug
Not exactly, a bug implies that it wasn't intentional. However, if the explosion happens immediately there's never a need to create a projectile, which is something that R* devs quite likely considered when writing this code. Intentional game design that unfortunately clashes with our implementation of the projectile creation event.
Describe the bug Event won't be called if projectile (rocket) explodes pretty much instantly.
To reproduce
Expected behaviour It should be called.
Screenshots /
Version Client/server: MTA:SA Server v1.5.9-release-21002
Additional context /