Open Inder00 opened 2 years ago
Tested & confirmed bug on client v1.5.9-release-21048 so this bug has been around for several versions
Yeah I have also noticed this on my server.
Also a vehicle structure bug.
See the comparison of the normal vehicle with the allocated vehicle:
@stgskr Does this happen with the reproduction resource included in the original post (without changes)?
If not, please open a separate issue with reproducible steps.
This doesn't just happen on vehicles, but also on maps. When the object is replaced only by engineReplace it will receive the light projection on the ground, but when you map an object it no longer receives the light projections.
In this image, the object was replaced with engineReplaceModel but it was not mapped with the map editor, it remains in the position of the replaced object: https://prnt.sc/26eryp1
Here is an original game object but its position has been changed by the map editor: https://prnt.sc/26es1ar
Here the vehicle is on a copy of the street below that was created with the map editor, the original street below receives the lighting but the street above that was created does not: https://prnt.sc/26es4iu
The vehicle is on an object that was just replaced and on top it has a native object of the game, in this case both receive the projections since none were changed with the map editor: https://prnt.sc/26es6gz
This can happen because when the object is created/moved/modified with the map editor it loses its projection props or because new axes are added to the model in the X/Y case, while the original models only have Z rotation.
@svartefekter
This doesn't just happen on vehicles, but also on maps. When the object is replaced only by engineReplace it will receive the light projection on the ground, but when you map an object it no longer receives the light projections.
It's seperate issue. See #450.
Can't reproduce, maybe your models have bad collisions. I've tested multiple times, we're using many requested vehicle models and no problem. Videos: https://streamable.com/0mlpdm https://streamable.com/ur58w3
Also a vehicle structure bug.
See the comparison of the normal vehicle with the allocated vehicle:
This is because by default vehicle spawns without variants, if you update variant it will show like in default game.
Also a vehicle structure bug.
See the comparison of the normal vehicle with the allocated vehicle:
This is because by default vehicle spawns without variants, if you update variant it will show like in default game.
Yep I can confirm this. Not a bug. Just NRG variant needs changing.
Tested on FCR-900: https://streamable.com/jh1kl3
Tested light bug @Inder00 with your script but no problems, maybe your model has bad collisions. https://streamable.com/ikovg1
Describe the bug
Lights on an allocated vehicles behave in an abnormal/unpredictable manner.
To reproduce
Steps to reproduce the behaviour:
Expected behaviour
Lights should behave as on the base/replacement vehicle
Screenshots
https://streamable.com/b181di
Version
Server doesn’t matter Latest stable client version 1.5.9-21048
Additional context