Open MrSol0 opened 2 years ago
engineGetModelTextureNames
/ engineGetModelTextures
grabs the textures from original SA models only.
There is no support in those functions for custom model textures. So it's not a bug, but rather functionality which hasn't been implemented and isn't supposed to work in the first place (that's how it's coded). Those functions existed way before engineRequestModel
.
So this is technically a feature request, not an bug / issue report. Just for clarification :)
engineGetModelTextureNames
/engineGetModelTextures
grabs the textures from original SA models only.There is no support in those functions for custom model textures. So it's not a bug, but rather functionality which hasn't been implemented and isn't supposed to work in the first place (that's how it's coded). Those functions existed way before
engineRequestModel
.So this is technically a feature request, not an bug / issue report. Just for clarification :)
Just for clarification it returns false information so it's techinically a bug, also if you replace for example a sultan with a ferrari, engineGetModelTextureNames will return the ferrari textures if the vehicle model ID is not custom not the original SA model textures as you stated.
Those functions were written before custom model / texture stuff as above, I'm talking on a technical level for other people investigating this issue in the code so they don't get the wrong idea. This point isn't to be argued.
Hey @TheNormalnij I recently experimented with this and it's still a problem. Are you aware of this issue that I think you tried to avoid when you implemented engineRequestModel features?
@Fernando-A-Rocha Hi!
Yes. engineRequestModel
was MVP only with main functionality
Describe the bug
This bug relates to getting textures of a model generated by engineRequestModel, the issue is that engineGetVisibleTextureNames & engineGetModelTextures & engineGetModelTextureNames return textures of the ParentID of the model instead of the model itself.
Steps to reproduce
1- engineRequestModel with model id for example 579 2- get a new vehicle mod and replace the id generated from step 1, for example if you get model id 3 then engineLoadDFF & engineLoadTXD model 3 with any mod available online. 3- use for example engineGetModelTextureNames("3") 4- you will get textures of parent vehicle model 579 instead of the mod you replaced on model 3.
Version
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Additional context
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Relevant log output
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