Open lopezloo opened 2 years ago
In here I would like to comment, alongside this making it possible for collision materials to spawn their proper procedural plants within the implementation of custom models. By default they do not, the same as mapped files. However this could be that. I'm just not tech savvy lol.
Is your feature request related to a problem? Please describe.
engineSetSurfaceProperties function lack
createobjects
andcreateplants
property.Describe the solution you'd like
These properties were deliberately disabled because were producing crashes. Maybe it could be fixed.
Describe alternatives you've considered
No response
Additional context
https://github.com/multitheftauto/mtasa-blue/blob/cd1d2088a92b685b3b6294acb388fc1154ddbee4/Client/mods/deathmatch/logic/lua/CLuaFunctionParseHelpers.cpp#L611-L615 https://github.com/multitheftauto/mtasa-blue/blob/ebf54d4fcfe9b0b5600c2b632595029ea97f2b3f/Client/mods/deathmatch/logic/luadefs/CLuaEngineDefs.cpp#L1271-L1288 #702
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