multitheftauto / mtasa-blue

Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
https://multitheftauto.com
GNU General Public License v3.0
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Bugged area while mapping #2729

Closed semisuno closed 1 year ago

semisuno commented 2 years ago

Describe the bug

Im creating a map and at this specific part, the wallride doesnt seem to spawn in until i warp again to that spot to load it. Without testing the map too you are able to go to that spot and notice that it doesnt spawn in until u wait a few seconds

I have tried to fix this bug by moving the whole map's location using XYZ and it still happens I have also tried to delete the wallride and add a new one / tried also to make an entirely different part but the bug still happens at that same spot I have also tried to again make something new on the map while its in a different location but nope I have also tried to remove every single script in the map and try that part again but also nope

https://user-images.githubusercontent.com/62650128/188657364-0eebb133-9346-4a00-ae83-49eacc5f9e94.mp4

Steps to reproduce

i have yet to find out the reason. no matter what i do to the map, that spot is always bugged

Version

Multi Theft Auto v1.5.9-release-21261 Copyright (C) 2003 - 2022 Multi Theft Auto

Additional context

No response

Relevant log output

No response

Security Policy

semisuno commented 2 years ago

themap.zip

i have attached the map that causes this the bug happens at around XYZ: 6158.3701171875, -3351.3740234375, 4036.5571289062

etrnl1337 commented 2 years ago

Try https://wiki.multitheftauto.com/wiki/SetElementStreamable

patrikjuvonen commented 1 year ago

Try https://wiki.multitheftauto.com/wiki/SetElementStreamable

That, or something like https://community.multitheftauto.com/index.php?p=resources&s=details&id=18113 could work. I think streaming is a common issue for race maps - maybe something other creators would be able to help with? I tested draw-distance resource on this map and seems to work.