Camera FOV seems to be based off screen width instead of screen height, thus cropping view on the top and bottom when using a wider screen instead of extending the view on the sides.
HUD is also based off width to control the scaling, instead so instead of "extending" the HUD on the left and right of the screen while preserving the scaling of the height, it gets twice as big on a 32:9 compared to a 16:9.
Single player with ThirteenAG's wide screen fix doesn't have this issue.
Using the FOV slider doesn't improve the situation, as it is clamped to 90° (horizontal), so to have a the same 59° of vertical FOV (for a 90° horizontal FOV on 16:9), it would need to be set at 127° (horizontal) on a 32:9.
Comparison:
Steps to reproduce
Launch the game
Set the video resolution to a 32:9 aspect
Reboot the game to apply the resolution change
Launch a server or map editor
Observe the low FOV and big HUD.
Version
Client: version 1.5.9-release-21324
Additional context
No response
Relevant log output
No response
Security Policy
[X] I have read and understood the Security Policy and this issue is not security related.
Describe the bug
Camera FOV seems to be based off screen width instead of screen height, thus cropping view on the top and bottom when using a wider screen instead of extending the view on the sides. HUD is also based off width to control the scaling, instead so instead of "extending" the HUD on the left and right of the screen while preserving the scaling of the height, it gets twice as big on a 32:9 compared to a 16:9. Single player with ThirteenAG's wide screen fix doesn't have this issue. Using the FOV slider doesn't improve the situation, as it is clamped to 90° (horizontal), so to have a the same 59° of vertical FOV (for a 90° horizontal FOV on 16:9), it would need to be set at 127° (horizontal) on a 32:9.
Comparison:
Steps to reproduce
Version
Client: version 1.5.9-release-21324
Additional context
No response
Relevant log output
No response
Security Policy