Open Xenius97 opened 1 year ago
https://wiki.multitheftauto.com/wiki/SetFPSLimit
TLDR; The higher the FPS, the worse the gameplay. The same thing happens in singleplayer at FPS >= 60
74 FPS is the breaking point that opens the door to various more severe GTA bugs related to FPS and physics.
But still a bug, many fps bugs got fixed a few months ago. I've noticed this above 150fps (https://streamable.com/jo9e43)
iirc this is the engine's issue. Not much can be fixed with shitty engine. Only small patches. If it wasnt fixed for a very long time, that means it cant be fixed without changing the source code of the gta itself (otherwise someone would have already done it, right?)
A branch in my repository fixes some problems (partially; while introducing others) including the "auto-braking on high fps": https://github.com/botder/mtasa-blue/commits/feature/fixed-physics-rate
Parent issue:
(have edited first post to include that)
This issue was fixed in 7c8a1ab93d091b06262749b482d6c8142ca69eea (#2784), then reverted in ef792d6af62443f97014621334c7188dddb4ef29 (#2787) due to breaking compatibility on race maps.
Thus could be readded as optional switch in setWorldSpecialPropertyEnabled
or setGlitchEnabled
function.
@Merlin
give me scripts
Describe the bug
If you release acceleration btn your car will braking automatically https://streamable.com/xs935s
Steps to reproduce
Get a car https://github.com/multitheftauto/mtasa-resources/issues/419
Version
All
Additional context
Parent issue:
929
Relevant log output
No response