multitheftauto / mtasa-blue

Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
https://multitheftauto.com
GNU General Public License v3.0
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Game movements and mechanics #3358

Open DaminkOoO opened 6 months ago

DaminkOoO commented 6 months ago

Describe the bug

Game movements and mechanics

Hello, the game's movements have changed I guess and it ruins our experience as cbug players here is the game how it looks now: https://www.youtube.com/watch?v=WQqg9wxy5Sw&ab_channel=lil%27perkz

Steps to reproduce

How it was:

https://www.youtube.com/watch?v=vD_cCrUUSFo&ab_channel=Try2BeTv (0:00 to 0:11 for the slide bug also called litefoot)

https://www.youtube.com/watch?v=PpV4FHkDV98&ab_channel=SENKYY (0:39 doublehit some players still can doublehit while someothers looks like me)

Version

No response

Additional context

No response

Relevant log output

No response

Security Policy

Haxardous commented 6 months ago

One of the videos you've sent uses 60FPS while the others uses 50FPS, which changes the game's behavior significantly. Although there has been recent changes to the framerate-dependent mechanics and It might be related to: https://github.com/multitheftauto/mtasa-blue/pull/2663 https://github.com/multitheftauto/mtasa-blue/issues/502

if you could try out the versions before the above commits and try to use the same tactics gamemode version on the videos, that would be great so we could locate the related issue.

btw, the commits above should never be hardcoded and toggleable via setWorldSpecialPropertyEnabled or a newer function e.g. setGamePatchEnabled instead.

DaminkOoO commented 6 months ago

I've tried to lower the fps but nothing

DaminkOoO commented 6 months ago

MTA 1.5.8 everything was fine