When applying an IFP animation to the player, the getPedAnimation function cannot return the animation that the player is using. It will always return an animation from the game, which is run_wuzi. The same does not happen with in-game animations, only in the case of IFP.
Steps to reproduce
Load an IFP animation;
Apply this animation using setPedAnimation on the client-side;
Use the getPedAnimation function and you'll see the bug happen.
Describe the bug
When applying an IFP animation to the player, the getPedAnimation function cannot return the animation that the player is using. It will always return an animation from the game, which is run_wuzi. The same does not happen with in-game animations, only in the case of IFP.
Steps to reproduce
Version
Client: v1.6-release-22512 (Windows 11, 64-bit) Server: v1.6-release-22512 (Windows 11, 64-bit)
Additional context
No response
Relevant log output
No response
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