Open gta191977649 opened 2 months ago
On my project I have a ped NPC resource and there the peds are invisible if they are in an interior other than 0. But I have not yet investigated whether I can fix the problem. I can imagine that it is related to this issue: https://github.com/multitheftauto/mtasa-blue/issues/375
Describe the bug
When the update position is false, ped rendering seems limited to a certain radius within the original ped's original position. This might be due to the game's default behaviour for rendering performance optimisation. However, in the case of making cutscenes, this becomes an issue since the rendering area for the ped is very limited. Screen:
Video: https://github.com/user-attachments/assets/b407c37a-1a97-46dc-a784-3ca97a9eb1cb
Steps to reproduce
Play the IFP from the attachment with the anim name: "Phil" and set the
updatePosition = false
option on a ped; you should see after the ped walks out several meters from the original, the rendering stops.PC_conc.zip
Version
No response
Additional context
No response
Relevant log output
No response
Security Policy
https://github.com/user-attachments/assets/6d622359-15d2-42b0-8008-26a8cdf21e6b