Open T-MaxWiese-T opened 1 month ago
So you're saying that non synced peds shouldn't take damage? Or by not syncing the health then it would only die for the client that killed it?
Health does not seems to be synced. At least if there are no other players around. Not sure if having another remote player in the server matters in the outcome.
To reproduce:
But I can confirm that deaths are synced, which is indeed bugged.
To reproduce:
Describe the bug
The server-side function createPed with the parameter synced =
false
synchronizes the health anyway. However, the desired behaviour is that no synchronization takes place at all.Steps to reproduce
createPed (0, 2226.1, -2218.7, 12, 0, false)
Version
Client: Multi Theft Auto v1.6-release-22628 Server: MTA:SA Server v1.6-release-22628
Additional context
None
Relevant log output
Security Policy