Open Pirulax opened 5 years ago
What I think would be a good solution to this is to just sync if it's towed or not, because, as seen in the video, something deataches the towed vehicle.
The issue with trailers it, that they detach after a time as well.
Trailer sync is garbage even when a player is driving it, i have drivable trailers on my server and its ridiculous.
This is bound to the
I made the linked video for describing some issues with
I think, I have some progress in there https://youtu.be/iFClCa_xaG4
Where is your branch tederis ?
Where is your branch tederis ?
It's still under development. The bug consists of two problems and I have fixed just one.
Unfortunately I have no time at the moment to continue the research. So I made a simple fix that didn't eliminate the source of a problem but made a trailer's behavior much more satisfactory. It can be found at https://github.com/tederis/mtasa-blue/tree/trailers_fix I think it's just a half measure so I didn't dare to made a PR.
Describe the bug erorr404 said:
To reproduce Just create a Towtruck, attach a vehicle to it and go on the Road, it'll desync
Screenshots https://www.youtube.com/watch?v=XD2JX9hZV2U
Version Even in the newest
Additional context Mantis link: https://bugs.mtasa.com/view.php?id=1655