Open annnnnnnn opened 4 years ago
"Textures that are in the game only." - I don't think it's possible with the current scripting functions to copy a texture from the game so that a shader can be used to apply that texture to something else.
"Applying textures for a single index and all indexes of an object
Displaying indexes on objects (would be great, but can live without it)" - No idea what these are even about.
If you mean texture names, then there is a shader which highlights textures with their names, search for shader examples in MTA wiki
Oh yes there's shader_tex_names but no way to get the raw data of a texture.
Oh yes there's shader_tex_names but no way to get the raw data of a texture.
You can get with this: https://wiki.multitheftauto.com/wiki/EngineGetModelTextures
This is totally possible and there should already be a Map Editor feature that allows you to change object textures with other GTA:SA textures, similar to what SAMP Texture Studio lets you do. I've been developing this Editor extension, I'll see how possible it is to include it in the editor's code itself...
This is totally possible and there should already be a Map Editor feature that allows you to change object textures with other GTA:SA textures, similar to what SAMP Texture Studio lets you do. I've been developing this Editor extension, I'll see how possible it is to include it in the editor's code itself...
Well, I did achieve this as an add-on to the editor, because I was unable to integrate it into the editor resources at the time.
It would be better to include such scripts into the Map Editor ecosystem itself.
I remember when I posted this and was told that there was no such thing out there I was like "alright, they'll probably add that sooner or later so I'll just wait". It's been 3 years and I am still using a fkn sa-mp filterscript to texture my maps, exporting them to samp and importing them back to mta over and over again.
So here I come again, kindly asking for this feature to be added. Basic functions would include:
Texture preview (just like with objects)
Applying textures for a single object and all objects of the same ID
Applying textures for a single index and all indexes of an object
Displaying indexes on objects (would be great, but can live without it)
Textures that are in the game only.