multitheftauto / mtasa-resources

This project maintains a list of up-to-date resources that come with Multi Theft Auto.
https://multitheftauto.com
MIT License
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New Feature: Car Steering #387

Open NeblaStuff opened 2 years ago

NeblaStuff commented 2 years ago

Is your feature request related to a problem? Please describe.

Hello, In my idea we will be able to place some cars park lots but steering, so this feature will give the game realistic effect mta-screen_2022-05-22_22-22-45 mta-screen_2022-05-22_22-23-07

It really be cool feature to place cars like this in park lots and rural places :)

Describe the solution you'd like

You can add it as "x,y,z" method like as in Map editor but "Car steer. You know it better but I would be glad if a feature like this have been added :) panel "

best regards, Nebla

Describe alternatives you've considered

No response

Additional context

No response

Security Policy

Lpsd commented 2 years ago

Transferred issue from mtasa-blue as this is an editor feature request

francisco-create commented 1 year ago

393

Dark-Dragon commented 1 year ago

To my knowledge, in order to have a persisting visible effect we'd need to use setVehicleComponentRotation repeatedly within the onClientPedsProcessed event.

Is this really worth it? Am I missing something?

Fernando-A-Rocha commented 3 weeks ago

To my knowledge, in order to have a persisting visible effect we'd need to use setVehicleComponentRotation repeatedly within the onClientPedsProcessed event.

Is this really worth it? Am I missing something?

A really "hacky" alternative to setting wheel rotation on parked cars is to spawn an invisible ped in the driver seat and make them continuously press the left/right key with setPedAnalogControlState

Due to the fact there are no "clean" solutions, I don't think it's worth implementing this into the editor now.

NeblaStuff commented 2 weeks ago

To my knowledge, in order to have a persisting visible effect we'd need to use setVehicleComponentRotation repeatedly within the onClientPedsProcessed event. Is this really worth it? Am I missing something?

A really "hacky" alternative to setting wheel rotation on parked cars is to spawn an invisible ped in the driver seat and make them continuously press the left/right key with setPedAnalogControlState

Due to the fact there are no "clean" solutions, I don't think it's worth implementing this into the editor now.

So, is it difficult to make simple feature for mappers to rotate wheels of the cars? :)