Open NeblaStuff opened 2 years ago
Transferred issue from mtasa-blue as this is an editor feature request
To my knowledge, in order to have a persisting visible effect we'd need to use setVehicleComponentRotation repeatedly within the onClientPedsProcessed event.
Is this really worth it? Am I missing something?
To my knowledge, in order to have a persisting visible effect we'd need to use setVehicleComponentRotation repeatedly within the onClientPedsProcessed event.
Is this really worth it? Am I missing something?
A really "hacky" alternative to setting wheel rotation on parked cars is to spawn an invisible ped in the driver seat and make them continuously press the left/right key with setPedAnalogControlState
Due to the fact there are no "clean" solutions, I don't think it's worth implementing this into the editor now.
To my knowledge, in order to have a persisting visible effect we'd need to use setVehicleComponentRotation repeatedly within the onClientPedsProcessed event. Is this really worth it? Am I missing something?
A really "hacky" alternative to setting wheel rotation on parked cars is to spawn an invisible ped in the driver seat and make them continuously press the left/right key with setPedAnalogControlState
Due to the fact there are no "clean" solutions, I don't think it's worth implementing this into the editor now.
So, is it difficult to make simple feature for mappers to rotate wheels of the cars? :)
Is your feature request related to a problem? Please describe.
Hello, In my idea we will be able to place some cars park lots but steering, so this feature will give the game realistic effect
It really be cool feature to place cars like this in park lots and rural places :)
Describe the solution you'd like
You can add it as "x,y,z" method like as in Map editor but "Car steer. You know it better but I would be glad if a feature like this have been added :) "
best regards, Nebla
Describe alternatives you've considered
No response
Additional context
No response
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