Everyone who tried to make something related to shaders in mta know they are hard.
An idea i'm proposing is to add a resource that goal is to make different materials ( backed by shaders ) simillar to what most game engines do.
So for example
local material = exports.materials:createBlankMaterial()
exports.materials:setMaterialDiffuse(material, tocolor(255,0,0,255))
exports.materials:setMaterialTexture(material, 0, "mreow.png")
engineApplyShaderToWorldTexture(material, object)
this is simple example, but it might support simillar functionality to game engines such a blending, animations, multiple textures ect.
Everyone who tried to make something related to shaders in mta know they are hard. An idea i'm proposing is to add a resource that goal is to make different materials ( backed by shaders ) simillar to what most game engines do. So for example
this is simple example, but it might support simillar functionality to game engines such a blending, animations, multiple textures ect.